3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
By David H. Eberly | Publisher: Morgan Kaufmann | Number Of Pages: 752 | Publication Date: 2004-12-17 | ISBN-10: 012229064X | PDF | 3 Mb
By David H. Eberly | Publisher: Morgan Kaufmann | Number Of Pages: 752 | Publication Date: 2004-12-17 | ISBN-10: 012229064X | PDF | 3 Mb
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems.
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