[share_ebook] 3D Game Engine Programming

Book cover for share_ebook 3D Game Engine Programming

Author: Stefan Zerbst, Oliver Duvel

Date: June 2004

ISBN: 1-59200-351-6

Pages: 896

Language: English

Publisher: Thomson Course Technology PTR

Category: Technical

Tag: Game Development


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    Book Cover: [share_ebook] 3D Game Engine Programming
  • Author: Stefan Zerbst, Oliver Duvel
  • Publisher: Thomson Course Technology PTR
  • Publish Date: June 2004
  • Pages: 896

Developing your own 3D game engine can be a demanding task. If you're up for the challenge, then "3D Game Engine Programming" is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, you're ready to tackle the mathematical concepts and API-independent interfaces that will add up to your working game engine. This book takes you beyond simply building your game engine, showing you how you can apply it to implement a network deathmatch first-person shooter. You'll also cover additional tasks such as implementing a level editor to build your own 3D levels from scratch with a graphical user interface.

 

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