[share_ebook] 3D Game Engine Programming
Author: Stefan Zerbst, Oliver Duvel
Date: June 2004
ISBN: 1-59200-351-6
Pages: 896
Language: English
Publisher: Thomson Course Technology PTR
Category: Technical
Tag: Game Development
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Description
- Author: Stefan Zerbst, Oliver Duvel
- Publisher: Thomson Course Technology PTR
- Publish Date: June 2004
- Pages: 896
![Book Cover: [share_ebook] 3D Game Engine Programming](http://www.courseptr.com/images/covers/1-59200-351-6_cover_r.jpg)
Developing your own 3D game engine can be a demanding task. If you're up for the challenge, then "3D Game Engine Programming" is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, you're ready to tackle the mathematical concepts and API-independent interfaces that will add up to your working game engine. This book takes you beyond simply building your game engine, showing you how you can apply it to implement a network deathmatch first-person shooter. You'll also cover additional tasks such as implementing a level editor to build your own 3D levels from scratch with a graphical user interface.
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