3D Total : Tuc Tuc - 3ds max : Materials, Lighting & Rendering
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Description

Step-by-step tutorial eBook which will begin with a vehicle model and cover the principals of applying shaders, placing it in a simple scene to lighting and rendering.
The tutorial will begin by creating and applying materials for the various parts of the car, such as glass, chrome and tyres, as well as texturing some simple geometry that will make up a scene. It will then move onto lighting where the focus will be on setting up a lighting rig and the various parameters connected to this. Finally the series will culminate with a section on rendering, where the aim will be to finish with a polished image.
Chapter 1: Applying Materials & Shaders: Part 1
The opening chapter will begin by creating and applying materials for the various parts of the car, such as glass, chrome and tyres, as well as texturing some simple geometry that will make up a scene.
Chapter 2: Applying Materials & Shaders: Part 2
In this chapter we値l complete the work on the materials and shaders we have set in the first part of the tutorial. Some minor changes and fine-tunings will be done later on in the other parts, but for now we will define the main aspects of every material of the vehicle.
Chapter 3: Lighting Setup & Rig (with HDRi) : Part 1
Just a quick note before we start working on the lighting: in the new 3DS Max 9 version there are a lot of new Mental Ray shaders, and there is also a very nice and powerful Car Paint shader. I suggest you use that one if you are working with version 9 of 3DS Max!
Chapter 4: Lighting Setup & Rig (with HDRi) : Part 2
This month we値l use an HDRI map to create a more realistic lighting for our Tuc-Tuc scene. We値l also have a look at how Exposure Control can affect the final look of a rendered image.
Chapter 5: Rendering: Part 1
In this part of the tutorial we値l see some common render techniques in action, and we値l have a look at Ambient Occlusion and DOF (depth of field). The final part (next month) will be dedicated to render optimization (AntiAliasing techniques, image composition and retouching in Photoshop).
Chapter 6: Rendering: Part 2
Rendering Optimization and Post-Production in Adobe PhotoshopWell, here we are with the last part of the Tuc-Tuc tutorial. We値l briefly cover two important aspects of the rendering task: Sampling and Post-Production. Adaptive Sampling is the way Mental Ray handles aliasing problems. Let痴 see how...
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