ActionScript ebooks

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AdvancED ActionScript Components: Mastering the Flash  Component Architecture   Macromedia's architecture is like a chest filled with precious jewels,      and this book is quite simply the key to open it! One of the most            important tools provided with Flash is the Macromedia Component              Architecture: a framework of components written in ActionScript 2, based     on established design patterns, that provides a wealth of functionality      you can just bolt on to your Flash applications when desired. This can      save you an enormous amount of time during application development and      help you improve the quality of your code. What's more, the source code      is included, so if you can't find the component you need within the         component architecture, you can just modify existing components to create   your own! Expert Flash developer and author Antonio De Donatis gives you     everything you need to master Flash components. In the first part, he        shows you how the architecture works, how to create effective               component-based applications, and how to create your own custom              components from what's already provided. The second part shows how XML      can be used to effectively describe and dynamically create not only         single component instances, but whole applications based on any number of   components. The last part of the book is a comprehensive reference to        using all of the components already available in the Macromedia Component   Architecture. It includes a specific chapter dedicated to each of the UI     components like basic usage, component management, customization, and ------------------------------------------------------------------------------   Foundation ActionScript for Flash 8 (Foundation)   ActionScript is the native scripting language of Flash. ActionScript         knowledge is essential within the world of Flash design and development,     as Flash remains a leading tool for cutting-edge interactive design and      development. ActionScript is what gives Flash its power, but with that      power comes a certain level of complexity, which can be intimidating.        This beginners book, significantly updated since the last edition, covers   all of the basics of ActionScript using the latest version of Flash,         Flash 8. The skills acquired by working through this book will enable you   to move on to more advanced friends of ED books such as Foundation PHP 5     for Flash, Foundation ActionScript Animation or Foundation XML for Flash.   This book contains all you need to understand and make use of               ActionScript, and to have some fun while learning. The Foundation series     teaching style is ideal if you're a non-programmer who wants to learn        Flash programming quickly and thoroughly. The authors teach the basics,      and provide you an all-around proficiency in ActionScript, as well as        Flash components within Flash 8. You'll gain the practical skills to         build ActionScript based Flash projects, including making initial design     decisions, structuring code, and testing. An ongoing case study means        that by the end of the book, you'll have constructed a cutting-edge Flash   site to showcase your newly learned skills. ------------------------------------------------------------------------------ Object-Oriented ActionScript For Flash 8   With the release of Macromedia Flash 8, Flash is now the most powerful      and widely used client software for the web, and it's the only one that      runs on virtually every browser, on every platform. It also features         ActionScript, a scripting language with great object-oriented support. As   such, Flash is the ideal platform for producing sophisticated               object-oriented web applications. Complex applications demand a solid        understanding of object-oriented programming (OOP) techniques, regardless   of the language and platform used, and this book will provide all you      need. Object-Oriented ActionScript For Flash 8 teaches the theory and        practice of OOP with ActionScript. You do not need any extensive prior      programming experience, you just need to want to go beyond the usual         Flash interfaces. Authors, and working Flash developers, Peter Elst and      Todd Yard take you through the complete development cycle of a series of     related applications, using numerous step-by-step instructions. You'll be   able to develop highly reusable applications and services that leverage      the dynamic features in Flash. This book demonstrates professional OOP      skills and techniques that are completely transferable to other              programming languages and technologies, including Inheritance,               Polymorphism, managing classes, component development, consuming web         services, and much more. It also includes some cutting edge ActionScript     programming techniques, and animation and effects classes. ------------------------------------------------------------------------------- Beginning ActionScript 2.0 (Wrox Beginning Guides)   Offering guidance in an exercise-oriented format that readers will find   Written by a well-known and well-respected Flash development expert,      this code-intensive guide shows readers how to work with objects, write      Contains complete coverage of the ActionScript language, including data   Addresses important topics such as understanding how code fits into a      Flash project and where it goes, working with new screen technology, and     scripting for video and sound ------------------------------------------------------------------------------- Game Development with ActionScript (Game Development) │   Are you ready to jump into the world of game development? "Game         │ │   Development with ActionScript" is the guide that can show you the way!  │ │   Youll cover the basics of programming with ActionScript and will        │ │   explore the incredible development possibilities offered by Macromedia  │ │   Flash MX 2004. You'll develop the animation techniques you need to      │ │   keep players coming back for more. Transform your game as you learn     │ │   how ActionScript can be used to create amazing sound effects that flow  │ │   seamlessly into your games script. When youre ready, move on to         │ │   advanced math and components topics that can take your game to new      │ │   levels of realism. By the time you're finished, you'll be able to put   │ │   everything you've learned together and begin creating amazing, eye-     │ │   popping games! --------------------------------------------------------------------------------

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