Addison Wesley GPU Gems 3 Aug 2007 eBook-BBL

Category: Technical

Tag: Programming


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111 views since 2008-03-12, updated at 2008-03-14. Bookmark this: Addison Wesley GPU Gems 3 Aug 2007 eBook BBL

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GPU Gems 3 (c) by Addison-Wesley Professional

The type of the release is: eBook
In the CHM format with ISBN: 0321515269 and Pub Date: August 12, 2007
The size of the release is: 06 disks x 5.00mb
And released on: 03/10/2008


"The GPU Gems series features a collection of the most essential
algorithms required by Next-Generation 3D Engines."
-Martin Mittring, Lead Graphics Programmer, Crytek
This third volume of the best-selling GPU Gems series provides a
snapshot of today's latest Graphics Processing Unit (GPU) programming
techniques. The programmability of modern GPUs allows developers to not
only distinguish themselves from one another but also to use this
awesome processing power for non-graphics applications, such as physics
simulation, financial analysis, and even virus detection-particularly
with the CUDA architecture. Graphics remains the leading application for
GPUs, and readers will find that the latest algorithms create
ultra-realistic characters, better lighting, and post-rendering
compositing effects. Major topics include
- Geometry
- Light and Shadows
- Rendering
- Image Effects
- Physics Simulation
- GPU Computing Contributors are from the following corporations and
universities:

3Dfacto Adobe Systems Apple Budapest University of Technology and
Economics CGGVeritas The Chinese University of Hong Kong Cornell
University Crytek Czech Technical University in Prague Dartmouth College
Digital Illusions Creative Entertainment Eindhoven University of
Technology Electronic Arts Havok Helsinki University of Technology
Imperial College London Infinity Ward Juniper Networks LaBRI-INRIA,
University of Bordeaux mental images Microsoft Research Move Interactive
NCsoft Corporation NVIDIA Corporation Perpetual Entertainment Playlogic
Game Factory Polytime Rainbow Studios SEGA Corporation UFRGS (Brazil)
Ulm University University of California, Davis University of Central
Florida University of Copenhagen University of Girona University of
Illinois at Urbana-Champaign University of North Carolina Chapel Hill
University of Tokyo University of Waterloo Section Editors include
NVIDIA engineers: Cyril Zeller, Evan Hart, Ignacio Castao, Kevin
Bjorke, Kevin Myers, and Nolan Goodnight. The accompanying DVD includes
complementary examples and sample programs.

http://www.amazon.com/exec/obidos/tg/detail/-/0321515269/



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