[share_ebook] Addison Wesley - Software Engineering and Computer Games
Author: Rudy Rucker
Pages: 544
Language: English
Category: Technical
Tag: Game Development
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Description
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Software Engineering and Computer Games was written with four broad goals:
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To teach a lively style of object-oriented software engineering.
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To show how to bring a complete program to the level of a commercial release.
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To provide a "game engine" framework of linked classes for game development.
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To help students create computer games that are interactive, rapidly executing, and visually beautiful.
It uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to make use of them in the design process.The book covers nine topics:
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Basic software engineering principles and techniques
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How to organize and complete a substantial software project.
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Practical examples of object-oriented design and programming.
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The design of computer games.
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Simulating physics inside our computer-generated worlds.
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Artificial life, or how to simulate live creatures inside a computer program.
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How to use two and three-dimensional computer graphics.
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Windows programming with the Microsoft Foundation Classes, or MFC.
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How to develop a project using Microsoft Visual Studio (Either Version 6.0 or .NET)
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