[share_ebook] Algorithms and Networking for Computer Games
Author: Jouni Smed, Harri Hakonen
Date: July 11, 2006
ISBN: 0470018127
Pages: 286
Language: English
Publisher: Wiley
Category: Technical
Tag: Internet/Networking
<< Buy This Book on Amazon >>
124 views since 2008-03-13, by hidamax.
Description
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming.
The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating.
Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for...
- Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice.
- A section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets and probabilistic reasoning.
- In-depth treatment of network communication including dead reckoning, local perception filters and cheating prevention.
- 51 ready-to-use algorithms and 178 illustrative exercises.
Algorithms and Networking for Computer Games is a must-read text for advanced undergraduate and graduate students on computer game-related courses, postgraduate researchers in game-related topics, and game developers interested in new approaches and the theoretical background to games.
Download here
$$ Buy " Algorithms and Networking for Computer Games" on Amazon $$
Search More...
[share_ebook] Algorithms and Networking for Computer GamesLinks
Search and Buy<< Search and Buy This Book on Amazon >>
How to Download
You may need eMule or Bittorrent to download ebook torrents or emule links.
Report Dead Link
Please leave a comment to report dead links, so that someone else may update new links.
Related Books
- Ebooks list page : 1612
- Algorithms And Networking For Computer Games
- Algorithms and Networking for Computer Games
- Algorithms.and.Networking.for.Computer.Games
- Algorithms and Networking for Computer Games
- Algorithms and Networking for Computer Games
- Algorithms And Networking For Computer Games
- Algorithms and Networking for Computer Games
- Algorithms and Networking for Computer Games
- Algorithms and Networking for Computer Games
- NETWORKING 2004. Networking Technologies, Services, and Protocols; Performance of Computer and Communication Networks; Mobile and Wireless Communications: ... (Lecture Notes in Computer Science)
- Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
- Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
- Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
- Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
- Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
Comments
Add Your Comments
- Download links and password may be in the description section, read description carefully!
- Do a search to find mirrors if no download links or dead links.



