Audio Programming for Interactive Games (Repost)

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Audio Programming for Interactive Games

Martin D. Wilde, «Audio Programming for Interactive Games»
Focal Press | ISBN: 0240519418 | 2004 | PDF | 200 pages | 1.34 MB

Martin Wilde explores the cutting-edge creative potential of game audio systems, addressing the latest working methods used in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how game programmers can create a software system enabling the audio content provider (composer or sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This platform-independent system is described step-by-step in Wilde's approachable style with illuminating case studies.

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