Black Art of Java Game Programming

Category: Technical

Tag: Programming


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Designing of a great game takes much more than the reading of a good programming book. A game needs a story, fantastic graphics and many other non-programming assets. This range of input is probably only manageable if you have a number of developers. A group of friends will probably go far with this book. E.g. a programmer, a graphic designer and the kind of person who downloads and uses level editors.The object oriented design is quite excellent. Some books are quite weak at showing you how to create and manipulate objects, this book however is a gem. Object Orientation lends itself well to game design. This book exploits that fact and right from the start you will use inheritance and polymorphism to your advantage. This is only sensible, but you will find in many books such subjects only get a couple of paragraphs. I feel for this reason that many programmers new to Java/OOP would find this book very useful.The book is quite old. This is not a problem as it forces the reader to solve problems in the code that have arisen from depreciation etc. This is beneficial, as you will have to engage the code straight away rather than over viewing techniques. The techniques will still apply in the new context of Java 2.

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