Blender Basics Second Edition
Category: Technical
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Description
Blender Basics Second Edition
Table of Contents
Introduction ........................................................................................... 1
Rendering and Animation Basic Concepts.................................... 2
Basic Key Commands ........................................................................ 4
Chapter 1- The Blender Interface ..................................................... 6
The Blender Screen
Window Types
Open, Saving and Appending Files
Packing Data
Importing Objects (from other file formats)
Chapter 2- Working with Viewports (windows) ............................. 12
Creating Viewports
Changing Window Type
Moving Around in 3D Space
Chapter 3- Creating and Editing Objects ....................................... 17
Working with Basic Meshes
Using Main Modifiers to Manipilate Meshes
Edit Mode- Mesh Vertex Editing
Proportional Vertex Editing
Joining/Separating Meshes, Boolean Operations
Chapter 4- Lighting and Cameras .................................................... 29
Lighting Types and Settings
Camera Settings and Options
Chapter 5- Materials and Textures .................................................. 33
Basic Material Settings
Halo Settings
Basic Texture Settings
Using JPEG Images as Textures
Displacement Mapping
Chapter 6- Setting Up a World .......................................................... 42
Using Color, Stars and Mist
Creating a 3D Cloud Background
Using an Image in the Background
Chapter 7- Render Window Settings ............................................... 46
Basic Setup Options
Rendering a JPEG Image
Creating an AVI Movie File
Chapter 8- Raytracing (mirror, transparency, shadows) ............ 50
Lighting and Shadows
Reflection (mirror) and Refraction (transparency)
Chapter 9- Animation Basics ............................................................ 52
Timing, Moving, Rotating and Scaling
Working with the IPO Window & Auto Keyframing
Animating Materials, Lamps and World Settings
i
Table of Contents (continued)
ii
Chapter 10- Adding 3D Text ............................................................... 58
Blender 3D Text Settings
Using Elefont for 3D Text (external program)
Chapter 11- NURBS and Meta Shape Basics ................................. 62
Using NURBS to create lofted shapes
Liquid and droplet effects using Meta Shapes
Chapter 12- Modifiers ......................................................................... 65
Subsurf (mesh smoothing)
Build Effect
Mesh Mirroring
Wave Effect
Boolean Operations (cutting and adding)
Chapter 13- Particle System and Interactions .............................. 70
Particle Settings and Material Influence
Particle Interaction With Objects and Forces
Chapter 14- Child-Parent Relationships ........................................ 78
Using Child-Parented Objects
Adjusting Object Centers (pivot points)
Chapter 15- Working With Constraints .......................................... 81
Tracking To An Object
Following Paths and Curves
Chapter 16- Armatures (bones and skeletons) ............................ 86
Using Armatures to Deform Meshes
Creating Vertex Groups
Using Inverse Kinomatics (IK)
Chapter 17- Relative Vertex Keys (shape keys) ........................... 92
Creating Mesh Keys
Using Action Editor Sliders
Chapter 18- Soft Bodies ...................................................................... 96
Creating Fabric and Wave Effects
Using Forces to Manipulate Soft Bodies
Chapter 19- Creating Springs, Screws and Gears ....................... 100
Duplicating Meshes to Create Screws and Gears
Using Mesh Editing to Create Helix Shapes
Chapter 20- Game Engine Basics (real-time animation) ............ 104
Setting Up The Physics Engine
Using Logic Blocks
Applying Materials
Using Game Physics in Animation
Chapter 21- Video Sequence Editor ................................................ 110
Producing a Movie From Individual Clips
Adding an Audio Track
Practice Exercises
iii
1. Viewports ...................................................................................... 16
Chapter 2 Practice Exercise
2. Creating Objects ........................................................................ 20
Chapter 3 Practice Exercise
3. Basic Editing .............................................................................. 25
Chapter 3 Practice Exercise
4. Boolean Editing .......................................................................... 28
Chapter 3 Practice Exercise
5. Lighting and Cameras ............................................................... 32
Chapter 4 Practice Exercise
6. Applying Materials .................................................................. 35
Chapter 5 Practice Exercise
7. Applying Textures ..................................................................... 41
Chapter 5 Practice Exercise
8. Adding a World ........................................................................... 45
Chapter 6 Practice Exercise
9. Rendering an Image ................................................................... 49
Chapter 7 Practice Exercise
10. Raytracing ................................................................................... 51
Chapter 8 Practice Exercise
11. Creating an Animation .............................................................. 57
Chapter 9 Practice Exercise
12. Creating 3D Text ......................................................................... 61
Chapter 10 Practice Exercise
13. Meta Shapes ............................................................................... 64
Chapter 11 Practice Exercise
Practice Exercises (continued)
iv
14. Using Modifiers ........................................................................ 69
Chapter 12 Practice Exercise
15. Particle Systems ....................................................................... 77
Chapter 13 Practice Exercise
16. Creating a Robot Arm ................................................................ 80
Chapter 14 Practice Exercise
17. Camera Constraints .................................................................. 82
Chapter 15 Practice Exercise
18. Paths & Curves .......................................................................... 85
Chapter 15 Practice Exercise
19. Creating a Skeleton .................................................................. 91
Chapter 16 Practice Exercise
20. Vertex Keys ................................................................................. 95
Chapter 17 Practice Exercise
21. Making a Flag ............................................................................. 99
Chapter 18 Practice Exercise
22. Gear Design ................................................................................ 103
Chapter 19 Practice Exercise
23. Real-Time Animation ................................................................ 109
Chapter 20 Practice Exercise
24. Movie Producer ......................................................................... 112
Chapter 21 Practice Exercise
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