Building Cocoa Applications A Step-by-Step Guide

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Title: Building Cocoa Applications A Step-by-Step Guide
Description:
Cocoa is an object-oriented development environment available in Apple's Mac OS X environment.

Mac OS X, a unified operating system and graphical operating environment, is the fastest

growing Unix variant on the market today. Hard-core Unix programmers, developers who cut their

teeth on classic Mac operating systems, and developers who cherished NeXTSTEP, the decade-old

system on which today's Cocoa is based -- all are flocking to Cocoa, and they need a lot more

practical information than is currently available from Apple. There is a lot to learn. Building

Cocoa Applications is an ideal book for serious developers who want to write programs for the

Mac OS X using Cocoa. It's a no-nonsense, hands-on text that's filled with examples -- not only

simple and self-contained examples of individual Cocoa features, but extended examples of

complete applications with enough sophistication and complexity that readers can put them to

immediate use in their own environments. Building Cocoa Applications takes a step-by-step

approach to teaching developers how to build real graphics applications using Cocoa. By showing

the basics of an application in one chapter and then layering additional functionality onto

that application in subsequent chapters, the book keeps readers interested and motivated.

Readers will see immediate results, and then go on to build onto what they've already achieved.

The book is divided into four major parts: Part I introduces the Mac OS X graphical user

interface (Aqua) from a developer's point of view, Cocoa developer tools (such as the Interface

Builder, Project Builder, and gdb debugger), object-oriented concepts, the Objective-C language

in which Cocoa is written, and the basics of Cocoa programming itself. Part II focuses on

building the first complete application, Calculator, a simple four-function calculator. The

chapters in this part of the book extend the application, piece by piece, by introducing such

features as nibs, icons, delegation, resizing, events, and responders. Part III focuses on

building an application called MathPaper, which is similar to a word processor but which

instead solves mathematical expressions the user supplies. The chapters in this part of the

book extend MathPaper by developing both the front and back ends using a variety of Cocoa

classes and methods. They introduce Cocoa'sdocument-based architecture, tasks, pipes, Rich Text

format, handling document files, and using Quartz to draw in windows. Part IV focuses on

building the GraphPaper application, a more complex multithreading application that graphs

mathematical functions in multiple dimensions and that uses mouse-over capabilities to identify

graph points. The chapters in this part of the book add more advanced Mac OS X features such as

multithreading, color, mouse events, zoom buttons, pasteboards, services, preferences, and the

defaults database. By the end of the book, readers who have built the applications as they have

read will have a solid understanding of what it really means to develop complete and

incrementally more complex Cocoa applications. The book comes with extensive source code

available for download from the O'Reilly web site, along with an appendix listing additional

resources for further study.

Links

http://linkgrabber.blogspot.com/2006/11/building-cocoa-applications-step-by.html



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