[request_ebook] Character Design for Mobile Devices

Book cover for request_ebook Character Design for Mobile Devices

Author: NFGMan

Date: May 2006

ISBN: 0240808088

Pages: 192

Language: English

Publisher: Elsevier Science & Technology Books

Category: Technical

Tag: Game Development


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Description


By
. NFGMan, 25 years as a gamer have made NFG Man (aka Lawrence Wright) the human face behind the largest independent games sites on the Web?nfg.2y.net and gamesx.com. He also writes for many of the leading gaming magazines including the official Nintendo magazine and Computer and Video Games.

Description
Mobile gaming on cell phones and portable consoles is a huge business, and many characters have become design icons. However, the physical limitations of these small screens, and the technological challenges of different gaming platforms, mean that designers have had to become experts at creating characters with just a few points of light. Creating art for these devices is a completely different process than used when creating art for highly sophisticated 3D games. The difference between pixel art and art created for 3D games is two-fold: there are practical considerations that must be addressed as well as aesthetic considerations. This book will cover both subjects as well as examining the evolution of gaming graphics?explaining the significance of the changes we?ve seen in game artistry and what we can learn from examining successful icons and graphics created in the past. Character Design for Mobile Devices looks at the techniques, the inspiration, the technologies, and the creative challenges behind designing characters with only a few pixels at your disposal.

Audience
*Both the gaming and mobile phone industries are booming. Designers need to keep up with the technological advances that are emerging and the opportunities that they present. *Practical and inspirational tutorials enable designers to clearly understand the processes involved. *Timely and inspirational guide which appeals to a wide and growing audience *Features 400 full-color images to inspire and teach.

Contents
What is Pixel Art?; Milestones in Art; Pixel Artists; Designing Game Sprites; Creativity vs. Compromise: Matching Art to Technology; Retro Futures; Icon and Smiley Design; Graphics for Mobile Devices; 3D Art and Future Content

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