Creating Applications with Mozilla

Category: Technical


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Description



Mozilla is not just a browser. Mozilla is also a framework that allows developers to create cross-platform applications. This framework is made up of JavaScript, CSS (Cascading Style Sheets), and Mozilla’s XUL (XML-based User-interface Language) as well as the Gecko rendering engine, XBL (eXtensible Binding Language), XPCOM (Mozilla’s component model), and several other components.

Creating Applications with Mozilla explains how applications are created with Mozilla and provides step-by-step information about how you can create your own programs using Mozilla’s powerful cross-platform development framework. This book also shows examples of many different types of existing applications to demonstrate some of the possibilities of Mozilla application development. One of Mozilla’s biggest advantages for a developer is that Mozilla-based applications are cross-platform, meaning programs work the same on Windows as they do on Linux or the Mac OS.

Working through the book, you are introduced to the Mozilla development environment and after installing Mozilla, you quickly learn to create simple applications. After the initial satisfaction of developing your own portable applications, the book branches into topics on modular development and packaging your application. In order to build more complex applications, coverage of XUL, JavaScript, and CSS allow you to discover how to customize and build out your application shell. The second half of the book explores more advanced topics including UI enhancement, localization, and remote distribution.

Mozilla 1.0 was released on June 5th, 2002, after more than four years of development as an open source project. This book has been written so that all of the information and examples will work with this release and any of the 1.0.x maintenance releases. In addition to Netscape’s Mozilla-based browsers (Netscape 6.x and 7.x), the Mozilla framework has been used to create other browsers such as Galeon and Chimera, and chat clients such as ChatZilla and JabberZilla. Developers have also used Mozilla to create games, development tools, browser enhancements, as well as all sorts of other types of applications.

Table of Contents

Preface

1. Mozilla as Platform

      Visualizing Mozilla’s Front End

      Setting Up Your System

      Mozilla Applications

2. Getting Started

      Simple XUL Example

      Basic XUL Concepts

      Making Mozilla Work for You

      Displaying XUL Files as Chrome

      Creating a Package

      Launching the Application

3. XUL Elements and Features

      The XUL Document Object

      Application Windows

      Application Widgets

      Tabular and Hierarchical Information

      Words and Pictures

      Form Controls

      Widget Interaction

      Content Panels

      The Box Model

      XUL Attributes

      Overlays

      The Extras

      Building the Application Shell

4. CSS in Mozilla Applications

      Interface Basics

      Introduction to CSS in Mozilla

      Mozilla Skins

      Creating New Skins

      What Is Possible in a Skin?

5. Scripting Mozilla

      Faces of JavaScript in Mozilla

      JavaScript and the DOM

      Adding Scripts to the UI

      XPConnect and Scriptable Components

      JavaScript Application Code

6. Packaging and Installing Applications

      Packaging and Installing Overview

      Packaging Mozilla Applications

      Installing Mozilla Applications

      Finishing Things Up

      Extra Tricks for Customizing an Application

7. Extending the UI with XBL

      What Is XBL?

      Anatomy of a Binding

      Adding Behavior to Bindings

      XBL and the DOM

      Inheritance

      Event Handling

      Resources for Bindings

8. XPCOM

      What Is XPCOM?

      Creating XPCOM Components

9. XUL Templates

      Understanding XUL Templates

      Enhancing XUL Templates

      Using Other XUL Tags for Templates

10. RDF, RDF Tools, and the Content Model

      RDF Basics

      The Mozilla Content Model

      RDF Components and Interfaces

      Template Dynamics

      JSLib RDF Files

      Manifests

11. Localization

      Localization Basics

      DTD Entities

      String Bundles

      Programming and Localization

      The Chrome Registry and Locale

      Localization Issues

12. Remote Applications

      Directions in Remote Application Development

      Basic Remote Application Example

      Setting Up XPFE for Remote Applications

      Generated Content

      Certificate Authorities and Digital Signatures

      Creating Signed Remote Applications

      Expanded Privileges in Mozilla

      Signed Remote Snake Game

      Mozilla’s XML Extras and SOAP

      Looking Forward

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