[share_ebook] Data Structures for Game Programmers

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Pages: 884

Category: Technical

Tag: Programming


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"Data Structures for Game Programmers" replaces endless pages of boring text with exciting gaming technology and eye-catching graphics. The complex subject of data structures is made easy to understand and fun to learn. Start with an explanation of how the most popular data structures and algorithms work. Then you're on your way as you create your own! From simple arrays and bit vectors to intense binary tree graphs and hash tables, this book covers it all. It even tackles the algorithms used for sorting, searching, compression, and recursion. Plus, you will actually see each concept put into practice through interactive graphical demonstrations included on the CD!

Ron Penton is an independent programmer with a primary interest in computer games. He began using GW-BASIC in 1989, moved on to Visual Basic 4 in 1995, QBasic in 1996, and learned C++ in 1997. Ron began working on his degree in 1998 at the Rochester Institute of Technology, and is working on completing his Bachelors in Computer Science at the University of Buffalo. Ron contributed a chapter in the book titled “Game Programming All in One” published by Premier Press.

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