Deconstructing the Elements with 3ds Max: Create Natural Fire, Earth, Air and Water Without Plug-Ins with DVD

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478 views since 2007-05-27, updated at 2007-12-04. Bookmark this: Deconstructing the Elements with 3ds Max Create Natural Fire Earth Air and Water Without Plug Ins with DVD

Description



An impressive volume of special effects tutorials… [covering] those really exciting set pieces which you thought were only possible with expensive plug-ins
3D World Magazine

I don’t think there’s an excuse for not buying this book. It’s a gold mine that will enrich your skills for a very low cost.
Mike Gladtchenko Rendernode.com

Book Description
Boost your effects skillset with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. This new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earths atmosphere, icebergs, lava eruptions and a photorealistic sun.

Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes.

Companion DVD
In addition to the reference material, full-sized screenshots and resulting 3ds Max files, there are extra tutorials in the form of videos which include Lava Eruption and Atmosphere Entry. These video tutorials adhere to the same format as the tutorials in the book, with the Introduction, Analysis (etc.), but in this case the author talks you through each step while demonstrating it all on-screen in the 3ds Max interface and calling on the reference material throughout. Books support website: www.deconstructingsupport.com

User level: Intermediate and advanced

Realistic effects without plug-ins!
Tutorial lessons demonstrate professional techniques and workflow processes.
Companion DVD contains all of the required tutorial media plus additional video tutorials.
Co-published by Autodesk Media and Entertainment.

About the Author
a UK-based visual effects animator and artist with 10+ years experience on large and small screen projects. Starting out as a fine artist and designer, his shift to CG animation led to key roles such as Lead and Senior Artist, Head of Media and, more recently, Visual Effects Supervisor / Director. Petes work covers a broad range of disciplines and genres from visual effects to reconstructions, commercials to in-house training. He currently writes for 3D World magazine, providing tips, tricks, reviews and tutorials for 3ds max and other animation and graphics tools.

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