[share_ebook] Emergence in Games
Author: Penny Sweetser
ISBN: 1584505516
Pages: 312
Language: English
Publisher: Charles River Media
Category: Business
Tag: Economics and Finances
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Description
- Author: Penny Sweetser
- Publisher: Charles River Media
- ISBN: 1584505516
- Pages: 312
Product Details
- Hardcover: 312 pages
- Publisher: Charles River Media; 1 edition (November 29, 2007)
- Language: English
- ISBN-10: 1584505516
- ISBN-13: 978-1584505518
Product Description
The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a detailed foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered and a hands-on tutorial and case study allow the reader to the put the skills and ideas presented into practice.
About the Author
Penny Sweetser completed her Ph.D. in computer science on the topic "An Emergent Approach to Game Design - Development and Play." She has contributed to various books, journals and international conference on games. She has been working for the game developer, The Creative Assembly, as a game designer for the last two years, recently releasing the AAA title, Medieval 2: Total War. She previously lectured and researched at the University of Queensland, in the areas of game design, artificial intelligence and user-centered design.
The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a detailed foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered and a hands-on tutorial and case study allow the reader to the put the skills and ideas presented into practice.
About the Author
Penny Sweetser completed her Ph.D. in computer science on the topic "An Emergent Approach to Game Design - Development and Play." She has contributed to various books, journals and international conference on games. She has been working for the game developer, The Creative Assembly, as a game designer for the last two years, recently releasing the AAA title, Medieval 2: Total War. She previously lectured and researched at the University of Queensland, in the areas of game design, artificial intelligence and user-centered design.
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