Empire Earth Civ Making FAQ
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_______ .___ ___. .______ __ .______ _______ | ____|| / | | _ | | | _ | ____| | |__ | / | | |_) | | | | |_) | | |__ | __| | |/| | | ___/ | | | / | __| | |____ | | | | | | | | | | ----.| |____ |_______||__| |__| | _| |__| | _| `._____||_______| _______ ___ .______ .___________. __ __ | ____| / | _ | || | | | | |__ / ^ | |_) | `---| |----`| |__| | | __| / /_ | / | | | __ | | |____ / _____ | | ----. | | | | | | |_______/__/ __ | _| `._____| |__| |__| |__| ____ _ ____ _ ____ _ / ___| _ ___| |_ ___ _ __ ___ / ___(_)_ __ | _ __ _| |_ __ _ | | | | | / __| __/ _ | '_ ` _ | | | / / | | | |/ _` | __/ _` | | |__| |_| __ || (_) | | | | | | | |___| | V / | |_| | (_| | || (_| | ______,_|___/_____/|_| |_| |_| ____|_| _/ |____/ __,_|____,_| By Oblivion oblivion_ee#~#hotmail.com Version: 3.4 This is the custom civilization data, you can use this to modify your civs and make them better! NOTE: If you intend to fulfil hexing civs, you should save this document and open it in notepad so you can carryout the quizzes. =============================================================================== 0. - *Table of Contents* =============================================================================== 0. Table of Contents 1. Why should I create my civs with a hex editor? 2. Update History 3. Warning regarding hexadecimal editing 4. FAQ Update History 5. Download a Free Hexadecimal Editor! 6. Cheating with Hex Civs (NOPE) 7. Civilization Bonuses Data Table 8. Examples and Quizzes 9. Answers to Examples & Quizzes 10. Copyright Notice =============================================================================== 1. - *Why should I create my civs with a hex editor? (WSICMCWAE?)* =============================================================================== The main reasons are: -Its more reliable than using the in-built game custom civ maker. -Its much easier, it offers full customizable civ making. -You can edit your civ whilst having Empire Earth running. -Many experts use this method because its far more efficient. Other reasons: -You can edit or create civilizations without even having Empire Earth installed. -You can edit/trade your civilizations with your buddies. -It's fun. -You learn the basics of how to edit hexadecimals, whilst having fun. -Because I'd like you to. :-) Which is why I made the guide. -Something to do in your meaningless life. =============================================================================== 2. - *Update History* =============================================================================== + Newbie's can even try doing this | + Fixed the uneven ASCII titles thanks to the instructions and | + Added the missing bonuses to the improved layout of the table. | table. + Updated the Copyright and WSIMCMCWAE | + Added the "Hey, I'm going to cheat" | section. -What's new in 2.1?------------------------------------------------------------ + Added tasks and example civs under | + corrected a few mistakes. the table. | + instructions improved. + added hex editor details (to make | + EXAMPLES AND QUIZZES section added sure you get the right one) | for beginners. -What's new in 3.0?-(30th-April-2005)------------------------------------------ + Empire Earth: Art of Conquest | + Correct several minor errors. Special Power Data Table added! :) | + Pointed out that the latest version + Added Empire Earth ASCII, so we | is always on GameFaqs.com server. know what game this is for lol! -What's new in 3.1?-(04th-July-2005)------------------------------------------- + Modified/improved format of tables. | + Fixed some very bad mistakes (sorry + Updated some articles. | everyone). + Grammar/spellings corrected. -What's new in 3.2?-(27th-September-2005)-------------------------------------- + Reorganised updates section so it's | + Corrected stupid grammar mistakes. smaller. | + Tables spacing is updated for + Added the EXAM, good if your a | easier reading. beginner at editing civs. | + Many other updates! -What's new in 3.3?-(04th-October-2005)---------------------------------------- + There's 23 special powers in the | + All title words now start in upper table, not 19! (stupid mistake!) :( | case. -What's new in 3.4?-(27th-October-2005)---------------------------------------- + We now know what the first 4 bytes | + Added some indents, generally of .civ files are thanks to barkin. | made things more neat. =============================================================================== 3. - *Warning Regarding Hexadecimal Editing* =============================================================================== If you attempt to create a custom civ from scratch, you run the risk of messing up your PC, game or scenarios beyond repair. Use at your own risk. I shall not be liable in any way for loss or damage of any kind resulting from using the information contained in this document, this includes loss of goodwill, game stoppage, game failure or any other type of malfunction. Even though I've never experienced any problems/errors creating OR editing my Civs, I cannot be held responsible in ANY way if you end up damaging your pc/game or anything related to it. As far as I know, a lot of people do this without encountering any problems at all. You shouldn't either as long as you do it correctly. =============================================================================== 4. - *Download a Free Hexadecimal Editor!* =============================================================================== 1. You'll need a hex editor before doing anything else! A free hex editor can be found at: hXXp://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm Direct download link: hXXp://www.handshake.de/user/chmaas/delphi/download/xvi32_231.zip ________________________ |Info about XVI32 2.4 | |(C) 2002 Christian Maas | |chmaas[at]handshake.de | | chmaas.handshake.de | `------------------------` Other Free Hex Editors: hXXp://www.hhdsoftware.com/hexeditor.html For help on using the Hex Editor go to - C:Program FilesHex EditorXVI32U.HLP =============================================================================== 5. - *Instructions* =============================================================================== When you've got your free hex editor working; 2. Open up one of your pre-made Custom Civilizations e.g. Swordsman.civ from the following folder: C:SierraEmpire EarthUsersdefaultCivilizations If your editing an expansion Custom Civ, use folder: C:SierraEmpire Earth - The Art of ConquestUsersdefaultCivilizations 3. When you've opened your civ, the first value in the file I don't know what it is. You then get 3 spaces, then your civ name e.g. _______ Refer to B |bonuses __|__ ____civ name___|amount | | | | V V V V _ _ _ _ _ _ _ _ _ _ _ _ _ _ |?| | | |S|w|o|r|d|s|m|a|n|?| ````````````````````````````` B_____________________________________________________________________________ The first 4 bytes are an integer value, which tells the game how long your civ name is (and thus where the name stops and where the bonuses start). So for instance if you civ is called "HelloWorld" (10 bytes) then your file would start with: 0A|00|00|00 (notice that the number 10 is represented in hex as "0A"). - Contributed by barkin (barkin[at]sympatico.ca) ------------------------------------------------------------------------------ That name is the one that is shown when you LOAD the civ, so if you want you can use a special trick to make your civ name invisible. Where your name is, simply replace the CODE not the text with A0, this is ALT 0160 on the keypad. Your civilization name only goes invisible when you have confirmed the selection of your civilization. So the enemy cant see your civilization via the tributes screen. :) The value straight after your civ name, (?) above, is the number of bonuses you have selected, so if you select civ pop, cit speed and bomber speed then this value will be 03. The values after the name are your civ bonuses, for example if you see 86 surrounded by zero's, press Ctrl F here, and type 8600 and it will search the table for which bonus it is. Remember, if you just see a 2 digit bonus e.g. 44, just type in search 4400. The zero's always goes AFTER. When you have found your values, just replace them with another value from the table. -What order are the bonuses in? The bonuses are in the order of which you picked them, so if you pick a tank bonus, then a bombers bonus, the tank bonus will be the first bonus when viewed in the hex editor. =============================================================================== 6. - *Cheating with Hex Civs* (NOPE) =============================================================================== Wrong, You cannot cheat by adding extra bonuses, if you overspend your 100 civilization points the game will simply reject the bonuses which you can't afford when it loads it. And you'll end up with a crappy civilization. Also if you hack the civilization (this can also done with a trainer) into tricking the game that you haven't overspent your points, you will get a message like this: "Player 'YOURNAME' has a civilization named 'YOURCIVNAME.CIV' which is not compatible with the server's ('YOURNAME')." And your civilization will not load, at all. So, don't even try it... Though it is rumoured that you can overspend your 100 points and play other players without that message being displayed, note the word "rumoured". If anyone has any details on how to do this, drop me an email. =============================================================================== 7. - *CIVILIZATION BONUSES DATA TABLE* =============================================================================== ______________________________________________________________________________ Name of Unit |Cost| Bonus Type | Hex Code | --------------------------------------+----+-----------------------+----------| Aircraft - Bombers | 5 | 20% Area Damage | C801 | Aircraft - Bombers | 2 | 20% Attack | C101 | Aircraft - Bombers | 1 | 30% Build Time Decrease | CF01 | Aircraft - Bombers | 6 | 20% Cost Reduction | D701 | Aircraft - Bombers | 3 | 20% Flight Time | C701 | Aircraft - Bombers | 2 | 25% Hit Points | C201 | Aircraft - Bombers | 2 | 20% Speed | C601 | Aircraft - Fighters | 2 | 20% Attack | 8100 | Aircraft - Fighters | 1 | 30% Build Time Decrease | 8F00 | Aircraft - Fighters | 6 | 20% Cost Reduction | 9700 | Aircraft - Fighters | 3 | 20% Flight Time | 8700 | Aircraft - Fighters | 2 | 25% Hit Points | 8200 | Aircraft - Fighters | 3 | 20% Range | 8500 | Aircraft - Fighters | 2 | 20% Speed | 8600 | Aircraft - Helicopters | 2 | 20% Attack | 0102 | Aircraft - Helicopters | 1 | 30% Build Time Decrease | 0F02 | Aircraft - Helicopters | 6 | 20% Cost Reduction | 1702 | Aircraft - Helicopters | 2 | 25% Hit Points | 0202 | Aircraft - Helicopters | 3 | 20% Range | 0502 | Aircraft - Helicopters | 2 | 20% Speed | 0602 | Archers - Foot | 2 | 20% Armor | 4400 | Archers - Foot | 4 | 20% Attack | 4100 | Archers - Foot | 3 | 30% Build Time Decrease | 4F00 | Archers - Foot | 8 | 20% Cost Reduction | 5700 | Archers - Foot | 4 | 25% Hit Points | 4200 | Archers - Foot | 5 | 20% Range | 4500 | Archers - Foot | 4 | 20% Speed | 4600 | Cavalry - Ranged | 2 | 20% Armor | C404 | Cavalry - Ranged | 4 | 20% Attack | C104 | Cavalry - Ranged | 3 | 30% Build Time Decrease | CF04 | Cavalry - Ranged | 8 | 20% Cost Reduction | D704 | Cavalry - Ranged | 4 | 25% Hit Points | C204 | Cavalry - Ranged | 5 | 20% Range | C504 | Cavalry - Ranged | 4 | 20% Speed | C604 | Cavalry - Spear (Melee) | 2 | 20% Armor | 8405 | Cavalry - Spear (Melee) | 3 | 20% Attack | 8105 | Cavalry - Spear (Melee) | 2 | 30% Build Time Decrease | 8F05 | Cavalry - Spear (Melee) | 7 | 20% Cost Reduction | 9705 | Cavalry - Spear (Melee) | 3 | 25% Hit Points | 8205 | Cavalry - Spear (Melee) | 3 | 20% Speed | 8605 | Cavalry - Sword | 2 | 20% Armor | 4401 | Cavalry - Sword | 3 | 20% Attack | 4101 | Cavalry - Sword | 2 | 30% Build Time Decrease | 4F01 | Cavalry - Sword | 7 | 20% Cost Reduction | 5701 | Cavalry - Sword | 3 | 25% Hit Points | 4201 | Cavalry - Sword | 3 | 20% Speed | 4601 | Citizens and Fishing Boats | 1 | 30% Attack | 0101 | Citizens and Fishing Boats | 20 | 10% Build Time Decrease | 0F01 | Citizens and Fishing Boats | 25 | 20% Cost Reduction | 1701 | Citizens and Fishing Boats | 3 | 30% Hit Points | 0201 | Citizens and Fishing Boats | 2 | 35% Range | 0501 | Citizens and Fishing Boats | 4 | 20% Speed | 0601 | Civ - Buildings, Walls, and Towers | 3 | 20% Attack | C100 | Civ - Buildings, Walls, and Towers | 4 | 30% Build Time Decrease | CF00 | Civ - Buildings, Walls, and Towers | 11 | 15% Cost Reduction | D700 | Civ - Buildings, Walls, and Towers | 11 | 50% Hit Points | C200 | Civ - Buildings, Walls, and Towers | 4 | 20% Range | C500 | Civ - Economy | 9 | 20% Farming | 0C06 | Civ - Economy | 9 | 20% Fishing | 1106 | Civ - Economy | 11 | 15% Gold Mining | 0B06 | Civ - Economy | 11 | 20% Hunting and Foraging | 0906 | Civ - Economy | 11 | 15% Iron Mining | 0E06 | Civ - Economy | 9 | 15% Stone Mining | 0D06 | Civ - Economy | 13 | 15% Wood Cutting | 0A06 | Civ - General | 10 | 50% Conversion Resistance | 1000 | Civ - General | 4 | 20% Mountain Combat Bonus | 1400 | Civ - General | 9 | 15% Population Cap | 1500 | Cybers - Combat | 2 | 20% Armor | C402 | Cybers - Combat | 4 | 20% Attack | C104 | Cybers - Combat | 3 | 30% Build Time Decrease | CF04 | Cybers - Combat | 9 | 20% Cost Reduction | D704 | Cybers - Combat | 4 | 25% Hit Points | C204 | Cybers - Combat | 4 | 20% Range | C504 | Cybers - Combat | 4 | 20% Speed | C604 | Cybers - Ultra | 1 | 20% Armor | 8404 | Cybers - Ultra | 2 | 30% Build Time Decrease | 8F04 | Cybers - Ultra | 5 | 20% Cost Reduction | 9704 | Cybers - Ultra | 2 | 25% Hit Points | 8204 | Cybers - Ultra | 2 | 20% Speed | 8604 | Field Cannon and Anti-Tank Guns | 2 | 20% Armor | C405 | Field Cannon and Anti-Tank Guns | 4 | 20% Attack | C105 | Field Cannon and Anti-Tank Guns | 3 | 30% Build Time Decrease | CF05 | Field Cannon and Anti-Tank Guns | 8 | 20% Cost Reduction | D705 | Field Cannon and Anti-Tank Guns | 4 | 25% Hit Points | C205 | Field Cannon and Anti-Tank Guns | 5 | 20% Range | C505 | Field Cannon and Anti-Tank Guns | 4 | 20% Speed | C605 | Infantry - Ranged | 3 | 20% Armor | 8402 | Infantry - Ranged | 5 | 20% Attack | 8102 | Infantry - Ranged | 4 | 30% Build Time Decrease | 8F02 | Infantry - Ranged | 9 | 20% Cost Reduction | 9702 | Infantry - Ranged | 5 | 25% Hit Points | 8202 | Infantry - Ranged | 6 | 20% Range | 8502 | Infantry - Ranged | 5 | 20% Speed | 8602 | Infantry - Spear(Melee) | 2 | 20% Armor | 4405 | Infantry - Spear(Melee) | 3 | 25% Attack | 4105 | Infantry - Spear(Melee) | 2 | 30% Build Time Decrease | 4F05 | Infantry - Spear(Melee) | 7 | 20% Cost Reduction | 5705 | Infantry - Spear(Melee) | 3 | 20% Hit Points | 4205 | Infantry - Spear(Melee) | 3 | 20% Speed | 4605 | Infantry - Sword | 2 | 20% Armor | 4402 | Infantry - Sword | 3 | 25% Attack | 4102 | Infantry - Sword | 2 | 30% Build Time Decrease | 4F02 | Infantry - Sword | 7 | 20% Cost Reduction | 5702 | Infantry - Sword | 3 | 20% Hit Points | 4202 | Infantry - Sword | 3 | 20% Speed | 4602 | Religion - Priests | 2 | 30% Build Time Decrease | 0F03 | Religion - Priests | 4 | 20% Cost Reduction | 1703 | Religion - Priests | 2 | 20% Hit Points | 0203 | Religion - Priests | 4 | 20% Range | 0503 | Religion - Priests | 2 | 20% Speed | 0603 | Religion - Prophets | 1 | 30% Build Time Decrease | 4F03 | Religion - Prophets | 3 | 20% Cost Reduction | 5703 | Religion - Prophets | 2 | 20% Hit Points | 4203 | Religion - Prophets | 4 | 20% Range | 4503 | Religion - Prophets | 2 | 20% Speed | 4603 | Ships - Battleships and Carriers | 3 | 20% Attack | 8103 | Ships - Battleships and Carriers | 2 | 30% Build Time Decrease | 8F03 | Ships - Battleships and Carriers | 7 | 20% Cost Reduction | 9703 | Ships - Battleships and Carriers | 3 | 25% Hit Points | 8203 | Ships - Battleships and Carriers | 4 | 20% Range | 8503 | Ships - Battleships and Carriers | 3 | 20% Speed | 8603 | Ships - Frigates and Cruisers | 3 | 20% Attack | 0104 | Ships - Frigates and Cruisers | 2 | 30% Build Time Decrease | 0F04 | Ships - Frigates and Cruisers | 7 | 20% Cost Reduction | 1704 | Ships - Frigates and Cruisers | 3 | 25% Hit Points | 0204 | Ships - Frigates and Cruisers | 4 | 20% Range | 0504 | Ships - Frigates and Cruisers | 3 | 20% Speed | 0604 | Ships - Galleys, Transports, and Subs | 3 | 20% Attack | 0105 | Ships - Galleys, Transports, and Subs | 2 | 30% Build Time Decrease | 0F05 | Ships - Galleys, Transports, and Subs | 7 | 20% Cost Reduction | 1705 | Ships - Galleys, Transports, and Subs | 3 | 25% Hit Points | 0205 | Ships - Galleys, Transports, and Subs | 4 | 20% Range | 0505 | Ships - Galleys, Transports, and Subs | 3 | 20% Speed | 0605 | Siege Weapons and Mobile AA | 5 | 20% Area Damage | C803 | Siege Weapons and Mobile AA | 1 | 20% Armor | C403 | Siege Weapons and Mobile AA | 2 | 25% Attack | C103 | Siege Weapons and Mobile AA | 1 | 30% Build Time Decrease | CF03 | Siege Weapons and Mobile AA | 3 | 20% Cost Reduction | D703 | Siege Weapons and Mobile AA | 2 | 30% Hit Points | C203 | Siege Weapons and Mobile AA | 2 | 20% Range | C503 | Siege Weapons and Mobile AA | 2 | 25% Rate of Fire | C303 | Siege Weapons and Mobile AA | 2 | 20% Speed | C603 | Tanks | 3 | 10% Armor | 4404 | Tanks | 4 | 20% Attack | 4104 | Tanks | 3 | 30% Build Time Decrease | 4F04 | Tanks | 8 | 20% Cost Reduction | 5704 | Tanks | 4 | 25% Hit Points | 4204 | Tanks | 5 | 20% Range | 4504 | Tanks | 4 | 20% Speed | 4604 | --------------------------------------+----+---------------------------+------+ Table is copyright 2005 Oblivion (149 bonuses in total) ------------------------------------------------------------------------------- ............................................ *SPECIAL POWERS ONLY TABLE* (XPACK ONLY)*: ```````````````````````````````````````````` ______________________________________________________________________________ Name of Special Power |Cost| Epoch(s) available in | Hex Code | --------------------------------------+----+-----------------------+----------+ Adaptation | 15 | Epochs: 3-15 | F906 | Advanced Mining | 25 | Epochs: all | EF06 | Bundeswehr | 5 | Epochs: 9-12 | F206 | Camouflage | 25 | Epochs: all | F106 | Cloaking | 25 | Epochs: all | F806 | Conquistadors | 5 | Epochs: 7-9 | FB06 | Crusaders | 15 | Epochs: 4-7 | E906 | Cyber Ninja | 15 | Epochs: 15 only | F606 | Emissaries | 20 | Epochs: all | EB06 | Expansionism | 30 | Epochs: all | FA06 | Exploration | 5 | Epochs: all | EC06 | Fanaticism | 15 | Epochs: all | EA06 | Flaming Arrow | 25 | Epochs: 3-7 | E606 | Insurance | 20 | Epochs: all | ED06 | Just In Time Manufacturing | 20 | Epochs: all | FC06 | Market | 20 | Epochs: 10-15 | F506 | Metallurgy | 30 | Epochs: all | EE06 | Missile Base | 15 | Epochs: 13-15 | F706 | Path Finding | 15 | Epochs: 11-15 | F406 | Paratroopers | 25 | Epochs: all | F006 | Priest Towers | 30 | Epochs: all | E806 | S.A.S. Commando | 15 | Epochs: 10-15 | F306 | Slavery | 10 | Epochs: all | E706 | --------------------------------------+----+---------------------------+------+ Table is copyright 2005 Oblivion (23 powers in total) ------------------------------------------------------------------------------- =============================================================================== 8. - *EXAMPLES & QUIZZES* =============================================================================== To do these Save the document, and open it in notepad or wordpad. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EXAM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You should know the answers to these questions before trying to edit civs. Q1. What is the hex code for civ bonus "Infantry - Ranged | 20% Armor"? Q2. Does 00 always go BEFORE or AFTER the rest civ bonus code? Q3. Does it matter which order you put the civ bonuses in? Q4. Is it easier to build a civ from scratch, or make one in EE and edit it? Q5. Can I cheat using hexadecimal edited civs? Q6. Can I put more than one of the same bonus in my civ? Q7. How can I work out the name of the civilization with just the code? Q8. Who made this guide, and how can I contact him? For answers see bottom of guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TASK 1 - READ AND UNDERSTAND ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is full example with details included: STUDY IT AND UNDERSTAND IT! ___________________________________________________________________ |0B|00|00|00|41|6C|6C|20|52|6F|75|63|64|65|72|09|00|00|00|0F|01|00| |--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--| |00|17|01|00|00|06|01|00|00|D7|00|00|00|C5|00|00|00|09|06|00|00|15| |--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--| |00|00|00|14|00|00|00|84|02|00|00| | | | | | | | | | | | |--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--| Civ Name: All Rounder Bonuses: ______________________________________________________________________________ Name of Unit |Cost| Bonus Type | Hex Code | --------------------------------------+----+-----------------------+----------| Citizens and Fishing Boats | 20 | 10% Build Time Decrease | 0F01 | Citizens and Fishing Boats | 25 | 20% Cost Reduction | 1701 | Citizens and Fishing Boats | 4 | 20% Speed | 0601 | Civ - Buildings, Walls, and Towers | 11 | 15% Cost Reduction | D700 | Civ - Buildings, Walls, and Towers | 4 | 20% Range | C500 | Civ - Economy | 11 | 20% Hunting and Foraging | 0906 | Civ - General | 4 | 20% Mountain Combat Bonus | 1400 | Civ - General | 9 | 15% Population Cap | 1500 | Infantry - Ranged | 3 | 20% Armor | 8402 | --------------------------------------+----+---------------------------+------+ MISSION: 1. Find the name of the civilization in the code. 2. Match each bonuses hex code into the hex code of the file above. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TASK 2 - UNDERSTAND AND FINISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ See the Hex Editor help file at- C:Program FilesHex EditorXVI32U.HLP Here is a civilization for you to decipher, its called "Middle Age" and of course it contains Middle Age Epoch bonuses. Workout where all the bonuses are, then check what each one is by using the table. Hotkey Ctrl+F. Remember, always ignore the first box (0A). ___________________________________________________________________ |0A|00|00|00|4D|69|64|64|6C|65|20|41|67|65|0B|00|00|00|06|01|00|00| |--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--| |0F|01|00|00|D7|00|00|00|0E|06|00|00|57|02|00|00|4F|02|00|00|46|02| |--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--| |00|00|42|02|00|00|15|00|00|00|D7|03|00|00|C8|03|00|00| | | | | |--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--| Use the above table to find out what each bonus is. Here I'll start you off: (to type here, save the document and open in notepad) ______________________________________________________________________________ Name of Unit |Cost| Bonus Type | Hex Code | --------------------------------------+----+-----------------------+----------| Citizens and Fishing Boats | 4 | 20% Speed | 0601 |
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