Essential ActionScript 3.0 (Essential)
ISBN: 0596526946
Category: Technical
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Description
Essential ActionScript 3.0 (Essential)

Publisher: Adobe Dev Library
Number Of Pages: 944
Publication Date: 2007-06-22
Sales Rank: 475
ISBN / ASIN: 0596526946
EAN: 9780596526948
Binding: Paperback
Manufacturer: Adobe Dev Library
Studio: Adobe Dev Library
Average Rating: 5
ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API. Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book."
And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher.
Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces--all brimming with real-world sample code.
The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it.
Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.
Review:
Thorough and Indespensible
This book covers everything in perfect detail and order. You will never get that feeling that you're missing something when reading this book, it is completely thorough. You will never see that line, "...but you don't need to know about that" in this book; you will get a proper explanation of everything. Don't get the idea that this book is boring or too detail-oriented - it is also perfectly suited for a quick reference, as the information is wonderfully organized. I am obviously a big fan.
HIGHLY RECOMMENDED.
Review:
Required Reading For ActionScript Developers
Essential ActionScript 3.0 by Colin Moock is absolutely required reading for all ActionScript developers out there in the cyberworld. With over 900 pages and 31 chapters, content is laid out in a logical, clear manner. From the basics of data structures, classes and conditional loops to more advanced topics like event processing and interfaces, this guide is must reading. For every programming language out there, there is some book that becomes THE reference material for said language and this is that book. With hundreds of more pages than the previous edition and coverage of Flex 2 development, this book top to bottom is fantastic!!
Chapter Listing
Part I. ActionScript Basics
1. Core Concepts
2. Conditionals and Loops
3. Instance Methods Revisited
4. Static Variables and Static Methods
5. Functions
6. Inheritance
7. Compiling and Running a Program
8. Datatypes and Type Checking
9. Interfaces
10. Statements and Operators
11. Arrays
12. Events and Event Handling
13. Exceptions and Error Handling
14. Garbage Collection
15. Dynamic ActionScript
16. Scope
17. Namespaces
18. XML and E4X
19. Flash Player Security Restrictions
Part II. Display And Interactivity
20. The Display API and the Display List
21. Events and Display Hierarchies
22. Interactivity
23. Screen Updates
24. Programmatic Animation
25. Drawing with Vectors
26. Bitmap Programming
27. Text Display and Input
28. Loading External Display Assets
Part III. Aapplied Actionscript Topics
29. ActionScript and the Flash Authoring Tool
30. A Minimal MXML Application
31. Distributing a Class Library
Review:
The Colin Moock Book
This morning at my doorstep was the long awaited Amazon Box containing my copy of O'Reilly Essential Actionscript 3.0 by Colin Moock the longtime waited follow up to what is known in the Flash programing world as The Colin Moock Book, and I'm happy to say it was worth the waiting.
The book it's equally appealing to first time actionscript users and long time actionscript veterans, Mr. Moock has such a way to make translations from a computer based language to a much more accessible and easy to understand form.
ActionScript 3.0 presents perhaps the most substantial upgrade to Flash's programming language ever. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are simply staggering. Revolutionary improvements abound. Essential ActionScript 3.0 is an update to Essential ActionScript 2.0, once again focusing on the core language and object-oriented programming with some coverage of the Flash Player API. Approximately half of the book focuses on the new features and functionality of ActionScript 3.0, while the rest focuses on changes between the 2 and 3 releases.
The Book is divided in three parts,
Part 1 Actionscript form the ground up.
Where he provides and exhaustive coverage of the core Actionscript language.
Part 2 Display and Interactivity.
Where he explores the techniques for displaying content on screen and responding to input events. ( This is for all of you interactivity lovers ).
Part 3 Applied Actionscript Topics.
In this part the book focuses on Actionscript code-production issues .
To be sincere if you are really a Flash Beginner or a seasoned user of the Flash Technology this book should really be at your desk as a trusty companion in those long coding nights. the book can be found at Amazon or at O'Reilly and don't forget to visit Mr.Moock site.
Cheers and happy reading!!!.
.swfgeek
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