Essential Mathematics for Games and Interactive Applications, 2 Ed: A Programmer's Guide (repost)

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James M. Van Verth, Lars M. Bishop, "Essential Mathematics for Games and Interactive Applications, 2 Ed: A Programmer's Guide"
Morgan Kaufmann | 2008 | ISBN: 0123742978 | 704 pages | PDF | 3,2 MB

Even though I've worked with these systems for years,this book showed me new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful - it gives them a solid background in pretty much every area they need to understand.
Review
"It's the book with all the math you need for games. --Neil Kirby, Researcher, Alcatel-Lucent

1st edition:
"Even though I've worked with these systems for years,this book showed me new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful - it gives them a solid background in pretty much every area they need to understand. --Peter Lipson, Toys for Bob, Inc.
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