Flash and XML: A Developer’s Guide

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Book Description
Flash can make fabulous introductions to fancy web sites. High-grade wow factor fills the opening screens. Colors are delicious, typefaces are trendy, and movement is exquisite. Rave music is looping and attitude is everywhere. Each intro is a unique work of art. But they all have one thing in common. Each has a button that says SKIP INTRO. Rarely is gratuitous glitz so clearly labeled. When budgets tighten, webmasters will not skip shopping cart, or skip catalog. But they may skip intro. What’s Up? The web is outgrowing its eye-candy phase, and so must Flash. A web site must be pretty to be viable, but it must be highly functional as well. Flash pros can’t get by on gee-whiz animation or cool interfaces. They’d better prepare to do some of the heavy lifting on the working web. Flash screens must interface with dynamic content, with back-end databases, with server-based applications, and even with other live users. XML provides a path. Don’t Stop! Once you connect your Flash code to the outside world, your scope is unbounded. And so is the list of things to learn. In this book we learn a lot. We begin with Flash and XML. We study networking protocols and PHP server scripting. We learn sockets and SQL and a few fancy XML dialects. We go on to achieve competence in many other related technologies and put them together to build working web systems. Who Are You? If you are creative and technical, this book is for you. Maybe you have a design background. You learn whatever technology you need to realize your vision. This book offers you skills that open fresh new worlds. Let’s hope your imagination can keep up. Maybe you have computer science training. You’re happy with simple gray buttons. Your art is an elegant code design. You are ready to put Flash to work with all the web technologies you already know. This book was written by authors who approach Flash from both angles. We want it to speak to both engineers and artists, and we struggled (often with each other) to support both perspectives. Why? We wrote this book because it wasn’t there when we needed it. Typographic Conventions We have adhered to several conventions in this book. Case Conventions lowerAndUpperCase is used to name variables and functions in ActionScript UpperAndLowerCase labels frames and names symbols, objects and constructors. ALL_UPPER_CASE is used in manifest constants, SQL keywords, PHP globals. Separated_by_underscores is typically used for PHP names. Typesetting Conventions italics indicate names we gave variables, functions, elements, instances, and so on. codefont shows language keywords and expressions. codefont is also used to set off the text output of any program. boldface introduces the first use of an important term. SMALL CAPS are used for pull-down menu options. Slashes show hierarchy. “quotes” are reserved for string literals. These rules are breached occasionally in the book. Sometimes this is for historic reasons, sometimes due to ambiguity and sometimes because it just didn’t look right

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