Foundation Actionscript 3.0 Animation: Making Things Move!

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- All the ActionScript 3.0 (including math and trigonometry functions)

and Flash rendering techniques you'll need to start animating with code

- Basic motion principles such as velocity, acceleration, friction,

easing, and bouncing

- How to handle user interaction via the keyboard and mouse

- Advanced motion techniques such as springs, coordinate rotation,

conservation of momentum, and forward and inverse kinematics

- All the basic 3D concepts you need to do 3D in Flash, from simple

perspective to full 3D solids complete with backface culling and dynamic

lighting Flash has long been one of the most approachable, user-friendly

tools for creating web-based animations, games, and applications. This

has contributed to making it one of the most widely used programs for

creating interactive web content. With each new version of Flash,

ActionScript, its built-in scripting language, has become more powerful

and a little more complex, too. ActionScript, now at version 3.0, has

significantly matured as a programming language, bringing power and

speed only previously dreamed about to Flash-based animation, going far

beyond traditionally used keyframes and tweens. The material inside this

book covers everything you need to know to harness the power of

ActionScript 3.0. First, all the basics of script-based animation and

setting up an ActionScript 3.0 project are covered. An introduction to

object-oriented programming follows, with the new syntax, events, and

rendering techniques of ActionScript 3.0 explained, giving you the

confidence to use the language, whether starting from scratch or moving

up from ActionScript 2.0. The book goes on to provide information on all

the relevant trigonometry you will need, before moving on to physics

concepts such as acceleration, velocity, easing, springs, collision

detection, conservation of momentum, 3D, and forward and inverse

kinematics. In no time at all you'll both understand the concepts of

scripted animation and have the ability to create all manner of exciting

animations and games.

Book Info:
Published in 2007
Author Keith Peters
ISBN 1590597915  Size 2.77MB

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