Foundations of 3D Graphics Programming: Using JOGL and Java3D

ISBN: 1846281857

Category: Technical


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Description


Foundations of 3D Graphics Programming: Using JOGL and Java3D

By Jim X. Chen, Edward J. Wegman,


Publisher:   Springer
Number Of Pages:   298
Publication Date:   2006-07-10
Sales Rank:   346206
ISBN / ASIN:   1846281857
EAN:   9781846281853
Binding:   Hardcover
Manufacturer:   Springer
Studio:   Springer
Average Rating:   2

Book Description:

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. The book is designed as an excellent shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and will serve nearly as well freeduan.com as a concise 3D graphics textbook for students who know programming basics already. Moreover, it is a good reference for C/C++ graphics programmers to learn Java and JOGL. It is recommended for readers who know basic vector analysis and programming already.

http://rapidshare.com/files/34206023/Foundations_3DG.pdf


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