Game Design Foundations

ISBN: 1556229739

Category: Technical

Tag: Programming


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Game Design FoundationsPublisher: Wordware Publishing, Inc.
Language: English
ISBN: 1556229739
Paperback: 400 pages
Data: April 25, 2003
Format: CHM
Description: This book is targeted for the beginner to intermediate wanna-be game designer who wants to learn a step-by-step, easy to follow process of expressing their concepts through documentation into a real game that a publisher or a development team can create.









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  1. Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. The designers understanding of the entire development team and the outlets for even the smallest development team to create fun content is highlighted.
    Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and knowledge in the game industry.
    -Completely revised content includes more documents, update information and five new chapters.
    -Every chapter in Game Design Foundations, Second Edition has relevant exercises, assignments and Internet readings to provide the reader to practice and skills needed to be a game designer.
    -A look at game innovation and game outlets to release your game design concept is examined.
    -An in-depth description of the development team and real industry salaries are provided.
    -Over 1,200 free game ideas are given to start your vision right away.
    To order: http://www.jbpub.com/Catalog/9781598220346/Overview/
    Posted by guest on 2009-06-14 22:13, email hidden.

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