[share_ebook] Game Programming All in One

Book cover for share_ebook Game Programming All in One

Author: Bruno Miguel Teixeira de Sousa

Date: February 2002

ISBN: 1-931841-23-3

Pages: 950

Language: English

Publisher: Premier Press

Category: Technical

Tag: Game Development


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    Book Cover: [share_ebook] Game Programming All in One
  • Author: Bruno Miguel Teixeira de Sousa
  • Publisher: Premier Press
  • Publish Date: February 2002
  • Pages: 950
When combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two simple text games. After that, you're ready to move on to Windows programming and the main components of DirectX: DirectGraphics, DirectSounds, and DirectInput. Enhance your game design skills as you build a game library that you will use throughout the remainder of the book. The final sections cover advanced programming topics including mathematics, physics, and artificial intelligence. Put your new skills to the test as you conclude by building a full game.

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