Graphics Programming with DirectX 9 - Module I
Category: Technical
<< Buy This Book on Amazon >>
467 views since 2007-10-07, updated at 2008-08-07.
Description
Graphics Programming with DirectX 9 - Module I

Why should I take the course?
This DirectX9 Graphics Programming course was specifically designed to be the first course that a student takes at Game Institute following their C++ training. It represents the beginning of the core training you will receive here at Game Institute as you study to become a professional game developer. Although this is a targeted as a beginner/intermediate level course, even if you have some previous 3D graphics experience, you are likely to encounter a significant amount of useful information and learn some new techniques along the way. This is the first DirectX programming course in a multi-part series on 3D Game Engine Programming (and DirectX Graphics version 9). The application framework you build in this course will be greatly expanded in Module II and then further still in a set of targeted workshops dealing with advanced concepts. As such, to make sure that everyone is working from the same code base, this is a pre-requisite course if you intend to continue with the rest of the series.
What are some of the topics we will study in this course?
In Module I you will begin a detailed exploration of the basic features of the DirectX Graphics fixed-function pipeline. You will learn how to use each of the features individually and then in combination to render complex 3D scenes. The course will begin with an examination of all the 3D mathematics that you'll need for most of this series, so you can get started right away after your C++ training is complete. Then you'll learn how to create your own software transformation and rendering pipeline to ensure that you have a good understanding of the basics. From that point forward you will begin using the DirectX API to render your 3D scenes.
The topics discussed include:
3D Mathematics
The Transformation and Lighting Pipeline
Initializing Direct3D
Vertex and Index Buffers
Single and MultiTexture Effects
Camera Management Systems
Compressed Textures
Texturing & the Texture Blending Cascade
Alpha Blending
Loading GILES™ Scenes
much, much more...
When you get to Module II in the series, you will temporarily wrap up your examination of the fixed-function pipeline with a look at some of the more advanced features in the D3DX library. Module II will also include a thorough foundation in core graphics engine technologies like collision detection, keyframe animation, skinning, spatial partitioning, optimal rendering algorithms, and more. The workshops that follow Module II will then draw your focus to the programmable pipeline, where you will explore shaders and advanced texturing and lighting concepts along with tools and game engine design and architecture. Although the fixed-function pipeline will still be revisited from time to time, after your first workshop, you will be primarily working with shader-driven engine technology. Please be sure to check out our Course Catalog for more information.
Who should take the course?
If you are already a C++ developer, then this is the course we recommend that you take first. Of course, anyone interested in creating state-of-the-art real-time 3D games will find this course an especially useful starting point. If you have used Direct3D (or another API) in the past and you would like to learn more about the inner-workings of DirectX Graphics 9, or if you wish to port your existing games to the latest version of the API, you will benefit from the information we will cover.
What are the prerequisites to understanding the course material?
Knowledge of C/C++ and object oriented programming is required. Experience compiling and running projects using Microsoft Visual C++ 7.0 or greater is a must. Students who are not yet comfortable with C++ should take the C++ Programming for Game Developers series before getting started with this series of courses.
What software do I need in order to take this course?
Microsoft Visual C++ 7.0 (2002 .NET) or higher
Microsoft DirectX 9.0c SDK
http://rapidshare.com/files/60767477/GFX_Prg_w_DX9__I.rar
Free register and download UseNet downloader, then you can free download ebooks from UseNet.Free Download "Graphics Programming with DirectX 9 - Module I" from Usenet!
Disclaimer:
Contents of this page are indexed from the Internet. All actions are under your responsability. Email us to report illegal contents or external links and we'll remove them immediately.
Search More...
Graphics Programming with DirectX 9 - Module ILinks
Free Trade Magazine Subscriptions & Technical Document DownloadsSearch and Buy
<< Search and Buy This Book on Amazon >>
How to download:Free register to download UseNet downloader and install, then search book title and start downloading. UseNet is clean and can be unstalled totally. Enjoy!
Free Download "Graphics Programming with DirectX 9 - Module I" from Usenet!
Download Link 2
Can't Download?
Please search mirrors if you can't find download links for "Graphics Programming with DirectX 9 - Module I" in "Description" and someone else may update the links. Check the comments when back to find any updates.
Search Mirrors
Maybe some mirror pages will be helpful, search this book at top of this page or click here to find more info.
Related Books
- Ebooks list page : 1321
- DirectX 3D Graphics Programming Bible
- DirectX 3D Graphics Programming Bible
- DirectX 3D Graphics Programming Bible
- DirectX 3D Graphics Programming Bible (Repost)
- DirectX 3D Graphics Programming Bible by Julio Sanchez
- Managed DirectX 9 Kick Start: Graphics and Game Programming
- Managed DirectX 9 Kick Start: Graphics and Game Programming
- Managed DirectX 9 Kick Start: Graphics and Game Programming
- Managed DirectX 9 Kick Start : Graphics and Game Programming
- Managed DirectX 9 Kick Start: Graphics and Game Programming
- Managed DirectX 9 Kick Start: Graphics and Game Programming (Repost)
- Delphi Graphics and Game Programming Exposed with DirectX 7.0
- Managed DirectX 9 Kick Start: Graphics and Game Programming
- Managed DirectX 9 Kick Start : Graphics and Game Programming
- DirectX 3D Graphics Programming Bible
Comments
Add Your Comments
- Download links and password may be in the description section, read description carefully!
- Do a search to find mirrors if no download links or dead links.




