Implementing a Digital Asset Management System: For Animation, Computer Games, and Web Development
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Jens Jacobsen, Tilman Schlenker - Implementing a Digital Asset Management System:
For Animation, Computer Games, and Web Development
Focal Press | 2005 | ISBN: 0240806654 | Pages: 352 | PDF | 5.35 MB
For Animation, Computer Games, and Web Development
Focal Press | 2005 | ISBN: 0240806654 | Pages: 352 | PDF | 5.35 MB
In situations where quality, shorter time to market and staying within budget are basic project requirements, you cannot afford to overlook digital asset management (DAM). Anyone who has felt the pain of a poorly organized production, knows that a great DAM system isnt just desirable, its critical.
Learn how the top CG film, computer game and web development companies have saved significant time and money on their projects by optimizing a digital asset management systems and streamlining production processes. Success stories of Sony Pictures Imageworks, Lionhead and other big players illustrate the way of working in big companies. Success stories of several small but very agile companies show the reader how the techniques are applied when the budget is small.
Implementing a Digital Asset Management System teaches you that DAM is more than just technology, and covers all the essentials including workflow, teamwork, testing, quality assurance, demo version production, and versioning.
Product neutral, this book is for computer-based media productions large and small, with hardware and software selection and configuration recommendations for a wide variety of project types.
* A must read for anyone who wants to run a profitable and successful computer-based media production
* Teaches how to improve workflow, digital content security, speed-to-market and profit margin for projects large and small
* Written by the team that created the DAM system for such hits as Monsters Inc. and the video game Medal of Honor
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