Learn Vertex & Pixel Shader Programming with DirectX 9
Author: James Leiterman
Category: Technical
Tag: Multimedia
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Description
- Author: James Leiterman
This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.
The next logical step in making 3D graphics and animation go faster is to allow a programmer to add his own code directly into the rendering pipeline. The way is now paved where a simple C-style scripting language called Cg is implemented as well as an assembly programming language with miscellaneous levels of syntax for programming registers fort he new programmable vertex and pixel shader-based video cards.
This book is laid out as a reference manual in terms of functionlity and is organized into three primary sections:
¡ª Vertex shaders
¡ª Pixel shaders
¡ª Reference information
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