Lynda.com-3ds Max 9 Essential Training
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540 views since 2007-08-17, updated at 2008-11-30.
Description
Getting Started with 3ds Max
Part 1
3ds Max 9 Essential Training
Table of contents
Introduction
Welcome 1:23 1.2 MB
Using the exercise files 1:05 1.1 MB
1. Getting Started
Overview of the standard 3ds Max workflow 5:45 10.5 MB
Reference materials and observation 2:41 3.5 MB
The importance of your demo reel 1:48 2.3 MB
2. Interface Essentials
Understanding the interface 6:59 12.4 MB
Seeing through viewports 8:06 14.7 MB
Customizing your interface 6:54 10.9 MB
Really complex right-clicking 5:41 8.5 MB
Preferences and customization 5:44 9.1 MB
3. Navigating Max
You gotta get a wheel mouse 6:09 10.8 MB
Highlights of the Navigation tools 11:18 17.3 MB
The Transform Gizmo (yes, “gizmo? 5:13 9.5 MB
Max's coordinate systems 6:02 11.6 MB
Selecting 7:59 14.2 MB
Freezing and hiding 5:38 9.9 MB
4. It's Time to Make Stuff!
Creating basic objects 15:59 29.4 MB
Sub-Object level 7:37 14 MB
Creating with Shapes 10:54 19.8 MB
3D text party time 7:42 14.2 MB
Making a 3D logo with Adobe Illustrator files 4:18 6.7 MB
Creating compound objects 10:08 19.4 MB
Architectural modeling 101 9:17 16.9 MB
Using the Array tool 8:12 13.5 MB
5. Fiddling with the Stuff We Made
Using the three basic transforms 6:53 12.5 MB
Understanding modifiers 15:04 27.4 MB
Edit Mesh basics 18:10 34.3 MB
Box modeling 10:51 19.4 MB
Tricks with edges 5:43 11.3 MB
Using MeshSmooth and TurboSmooth 5:49 10.9 MB
Grouping essentials 6:39 12.1 MB
Cloning essentials 6:32 11.9 MB
6. Making Great Materials
Materials Editor basics 5:41 9.1 MB
Basic material parameters 9:33 18.1 MB
Adding a basic map 5:29 10.3 MB
Bump mapping 5:43 10.6 MB
The importance of Photoshop 1:49 2.6 MB
Specularity 4:37 7.6 MB
Opacity mapping 4:18 7.9 MB
Reflection/refraction 9:58 18.6 MB
Raytrace maps 6:32 11.7 MB
Other types of maps 14:23 26.5 MB
Other types of materials 7:00 10.7 MB
Free good materials! 4:27 8.3 MB
7. Applying Those Great Materials
UVW mapping 8:02 15.2 MB
Multi/Sub-Object materials 7:06 13.1 MB
Unwrap UVW 10:19 19.1 MB
8. The Basic Principles of Animation
Intro to the principles 2:17 1.4 MB
Squash and stretch 2:15 4.5 MB
Exaggeration 1:43 3.4 MB
Anticipation 2:15 4.5 MB
Follow-through 1:34 3.1 MB
Weight 2:36 4 MB
9. Intro to 3ds Max Animation
Intro to keyframe animation 2:50 4.6 MB
Animating in Max 6:46 13 MB
Adjusting pivot points 2:10 3.9 MB
Adjusting keyframes 2:08 3.9 MB
Animate almost anything! 4:04 7.6 MB
Trajectories 4:45 8.4 MB
Introduction to more advanced animation 6:39 12.7 MB
10. An Overview of Rigging
What is rigging? 4:24 8.3 MB
Using bones 4:56 8.5 MB
Parenting and inverse kinematics 5:48 10.9 MB
Animating a werewolf 3:01 5.7 MB
11. Character Studio Overview
Bipeds: Creating, altering, and animating 8:27 16.3 MB
Using motion capture files 3:57 6.5 MB
Linking Mesh to Biped 6:26 10.9 MB
12. The Oft-Overlooked Power of Lights
The difference lights make 5:58 5.3 MB
Types of lights 6:55 13 MB
Three-point lighting 5:51 10.9 MB
Light parameters 11:04 20.4 MB
Shadows 8:13 15.4 MB
13. Camera Basics
Introduction to cameras 3:23 2.8 MB
Creating cameras from View 2:56 5.7 MB
Types of cameras 2:25 4.4 MB
The importance of lens size 4:30 8.4 MB
Depth of field 4:08 7.5 MB
Camera navigation and animation 7:30 14.1 MB
14. The Power of Rendering
Introduction to rendering 2:39 2.4 MB
Default scanline rendering controls 7:01 12 MB
Adjusting the rendering environment 4:27 7.2 MB
Rendering parts of your scene 3:27 6.4 MB
Introducing mental ray 3.5 5:19 9.5 MB
15. Intermediate Max Sampler
Video Post 4:03 6.8 MB
Particles and atmospherics 7:29 14 MB
Reactor 4:45 8.3 MB
Animation controllers 2:41 5.1 MB
Animation curves and the Dope Sheet 4:32 8.4 MB
Active shade 1:57 3.5 MB
Hair, fur, and cloth 3:49 7.1 MB
Global illumination=magic 2:37 4.2 MB
Space warps 3:31 6.2 MB
Render UVW template 2:06 3.9 MB
Part 1
3ds Max 9 Essential Training
Table of contents
Introduction
Welcome 1:23 1.2 MB
Using the exercise files 1:05 1.1 MB
1. Getting Started
Overview of the standard 3ds Max workflow 5:45 10.5 MB
Reference materials and observation 2:41 3.5 MB
The importance of your demo reel 1:48 2.3 MB
2. Interface Essentials
Understanding the interface 6:59 12.4 MB
Seeing through viewports 8:06 14.7 MB
Customizing your interface 6:54 10.9 MB
Really complex right-clicking 5:41 8.5 MB
Preferences and customization 5:44 9.1 MB
3. Navigating Max
You gotta get a wheel mouse 6:09 10.8 MB
Highlights of the Navigation tools 11:18 17.3 MB
The Transform Gizmo (yes, “gizmo? 5:13 9.5 MB
Max's coordinate systems 6:02 11.6 MB
Selecting 7:59 14.2 MB
Freezing and hiding 5:38 9.9 MB
4. It's Time to Make Stuff!
Creating basic objects 15:59 29.4 MB
Sub-Object level 7:37 14 MB
Creating with Shapes 10:54 19.8 MB
3D text party time 7:42 14.2 MB
Making a 3D logo with Adobe Illustrator files 4:18 6.7 MB
Creating compound objects 10:08 19.4 MB
Architectural modeling 101 9:17 16.9 MB
Using the Array tool 8:12 13.5 MB
5. Fiddling with the Stuff We Made
Using the three basic transforms 6:53 12.5 MB
Understanding modifiers 15:04 27.4 MB
Edit Mesh basics 18:10 34.3 MB
Box modeling 10:51 19.4 MB
Tricks with edges 5:43 11.3 MB
Using MeshSmooth and TurboSmooth 5:49 10.9 MB
Grouping essentials 6:39 12.1 MB
Cloning essentials 6:32 11.9 MB
6. Making Great Materials
Materials Editor basics 5:41 9.1 MB
Basic material parameters 9:33 18.1 MB
Adding a basic map 5:29 10.3 MB
Bump mapping 5:43 10.6 MB
The importance of Photoshop 1:49 2.6 MB
Specularity 4:37 7.6 MB
Opacity mapping 4:18 7.9 MB
Reflection/refraction 9:58 18.6 MB
Raytrace maps 6:32 11.7 MB
Other types of maps 14:23 26.5 MB
Other types of materials 7:00 10.7 MB
Free good materials! 4:27 8.3 MB
7. Applying Those Great Materials
UVW mapping 8:02 15.2 MB
Multi/Sub-Object materials 7:06 13.1 MB
Unwrap UVW 10:19 19.1 MB
8. The Basic Principles of Animation
Intro to the principles 2:17 1.4 MB
Squash and stretch 2:15 4.5 MB
Exaggeration 1:43 3.4 MB
Anticipation 2:15 4.5 MB
Follow-through 1:34 3.1 MB
Weight 2:36 4 MB
9. Intro to 3ds Max Animation
Intro to keyframe animation 2:50 4.6 MB
Animating in Max 6:46 13 MB
Adjusting pivot points 2:10 3.9 MB
Adjusting keyframes 2:08 3.9 MB
Animate almost anything! 4:04 7.6 MB
Trajectories 4:45 8.4 MB
Introduction to more advanced animation 6:39 12.7 MB
10. An Overview of Rigging
What is rigging? 4:24 8.3 MB
Using bones 4:56 8.5 MB
Parenting and inverse kinematics 5:48 10.9 MB
Animating a werewolf 3:01 5.7 MB
11. Character Studio Overview
Bipeds: Creating, altering, and animating 8:27 16.3 MB
Using motion capture files 3:57 6.5 MB
Linking Mesh to Biped 6:26 10.9 MB
12. The Oft-Overlooked Power of Lights
The difference lights make 5:58 5.3 MB
Types of lights 6:55 13 MB
Three-point lighting 5:51 10.9 MB
Light parameters 11:04 20.4 MB
Shadows 8:13 15.4 MB
13. Camera Basics
Introduction to cameras 3:23 2.8 MB
Creating cameras from View 2:56 5.7 MB
Types of cameras 2:25 4.4 MB
The importance of lens size 4:30 8.4 MB
Depth of field 4:08 7.5 MB
Camera navigation and animation 7:30 14.1 MB
14. The Power of Rendering
Introduction to rendering 2:39 2.4 MB
Default scanline rendering controls 7:01 12 MB
Adjusting the rendering environment 4:27 7.2 MB
Rendering parts of your scene 3:27 6.4 MB
Introducing mental ray 3.5 5:19 9.5 MB
15. Intermediate Max Sampler
Video Post 4:03 6.8 MB
Particles and atmospherics 7:29 14 MB
Reactor 4:45 8.3 MB
Animation controllers 2:41 5.1 MB
Animation curves and the Dope Sheet 4:32 8.4 MB
Active shade 1:57 3.5 MB
Hair, fur, and cloth 3:49 7.1 MB
Global illumination=magic 2:37 4.2 MB
Space warps 3:31 6.2 MB
Render UVW template 2:06 3.9 MB
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