Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows

ISBN: 0672329646

Category: Technical


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Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows

By Chad Carter


Publisher: Sams
Number Of Pages:
Publication Date: 2007-07-26
Sales Rank: 9641
ISBN / ASIN: 0672329646
EAN: 9780672329647
Binding: Paperback
Manufacturer: Sams
Studio: Sams


MicrosoftXNA UNLEASHED

Graphics and Game Programming for Xbox 360 and Windows

Chad Carter

Foreword by Tom Miller

Developer, XNA Game Studio Express, Microsoft Corporation

Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework provides; you will learn the intricacies of important tasks such as adding sound and music to games, as well as creating, loading, and texturing 3D objects. In addition to providing coverage of 2D programming, the author shows you how to create sophisticated 3D games. All the important topics such as physics, artificial intelligence, and special effects are covered in detail. Chad Carter is the CTO at Robertson Marketing Group. Many Fortune 500 companies use the ecommerce system he architected and developed from the ground up for the promotional business sector. He has been creating DirectX applications since 1996 and has developed games using Managed DirectX. Chad created a 3D locomotive simulator for Norfolk Southern that is used to teach children to obey railroad crossings signals. Chad¡¯s website devoted to the XNA Framework can be found at www.xnaessentials.com.

 Learn how to install and use XNA Game Studio Express

 Discover how to build, deploy, and debug games for the Xbox 360 and Windows

 Examine the XNA Framework in depth: 2D, 3D, sound, input, and HLSL

 Learn how to create game components and game services

 Delve into performance tuning techniques

 Discover how to extend the Content Pipeline

 Learn how to use the Microsoft Cross-Platform Audio Creation Tool (XACT) to add sound and music to games

 Create a full 2D parallax side-scroller game

 Discover how to use sprite batches

 Learn to make the most of sprite fonts

 Create 2D components such as splash screens and progress bars

 Examine the different sprite batch blending modes

 Discover 2D cel animation

 Examine the High Level Shader Language (HLSL) in detail covering basic HLSL as well as vertex deformations and post-processing effects

 Create a full 3D game that includes a 2D radar in the Heads Up Display (HUD), and much, much more

CD-ROM includes

• All C# examples and source code presented in this book.

• Explosion Generator tool for generating explosion animations.

Introduction 1

Part I Get Up and Running with XNA on Your PC and Xbox 360

1 Introducing XNA and XNA Game Studio Express 7

2 XNA and the Xbox 360 19

3 Performance Considerations 35

Part II Understanding XNA Basics

4 Creating 3D Objects 59

5 Input Devices and Cameras 85

Part III Content Pipeline

6 Loading and Texturing 3D Objects 113

7 Sound and Music 123

8 Extending the Content Pipeline 153

Part IV 2D in XNA

9 2D Basics 171

10 2D Effects 191

11 Creating a 2D Game 217

Part V High Level Shader Language

12 HLSL Basics 255

13 Advanced HLSL 275

Part VI Physics and Artificial Intelligence

14 Physics Basics 289

15 Finite State Machines and Game State Management 307

16 AI Algorithms 337

Part VII 3D Effects

17 Advanced Texturing Techniques 353

18 Special Effects 379

19 Particle System. 397

Part VIII Putting It Into Practice

20 Creating a 3D Game 433

21 Improving the Game 463

22 Finishing Touches 479

Index 501

PASSWORD: giftfromfatherxmas

http://rapidshare.com/files/46674076/0672329646.zip


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