[share_ebook] Microsoft XNA Game Studio Creators Guide
Author: Stephen Cawood, Pat McGee
Date: June 25, 2007
ISBN: 007149071X
Pages: 480
Language: English
Publisher: McGraw-Hill
Category: Technical
Tag: Game Development
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Description
- Author: Stephen Cawood, Pat McGee
- Publisher: McGraw-Hill
- Publish Date: June 25, 2007
- ISBN: 007149071X
- Pages: 480
![Book Cover: [share_ebook] Microsoft XNA Game Studio Creators Guide](http://ecx.images-amazon.com/images/I/518DkTtU1TL._BO2,204,203,200_PIsitb-dp-500-arrow,TopRight,45,-64_OU01_AA240_SH20_.jpg)
Bring your gaming visions to life with Microsoft XNA Game Studio Express
Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples.
Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.
- Build and dynamically update XNA game windows and custom 3D objects
- Learn scintillating animation techniques
- Create lifelike skyboxes, textures, lighting, and shading effects
- Program shaders using high-level shader language
- Develop single- and multi-player games
- Generate and code terrain with height detection
- Construct impressive graphics using sprites, multi-texturing, and blending
- Integrate audio, game dashboards, and score tracking
- Develop realistic collision detection, ballistics, and particle effects
- HaHHhhndle keyboard, mouse, and game controller input
- Create static *.fbx and animated Quake 2 models and control them in code.
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