Modeling, UV Mapping, and Texturing 3D Game Weapons
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pic info: 2007-03-29/1556228708_682_orig

Modeling, UV Mapping, and Texturing 3D Game Weapons
ISBN-10: 1556228708 | PDF | 21,6 Mb | 425 pages
This book is all meat and cuts right to the point - modeling and texturing game weapons like a professional. Written by Christian Chang, weapons modeler on America's Army and now at EA, this book delivers what the reader wants. Starting with a discussion on customizing your modeling application for ease of use, the book emphasizes the importance of employing professional techniques when setting up your project. From there, the chapters concentrate on creating specific weapons - from a samurai sword to a modern high-velocity, fully-automatic machine gun - in a step-by-step progression from simple to complex. Each weapon is modeled, UV mapped, optimized, and finally textured for realism.
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ID105826 105826 arnie102 30 Mar 2007 10:10 I'd like to have the companion CD with project files too ... ID:388211 388211 superfrog 30 Mar 2007 11:29 yes please , without it the book is worthless. ID:389659 389659
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