Modeling a Character in 3DS Max, Second Edition (Wordware Game Developer's Library) (Repost)
ISBN: 155622088X
Category: Technical
Tag: Programming
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Modeling a Character in 3DS Max, Second Edition (Wordware Game Developer's Library)
Publisher: Jones & Bartlett Publishers | ISBN: 155622088X | edition 2005 | PDF | 602 pages | 63,18 mb
Publisher: Jones & Bartlett Publishers | ISBN: 155622088X | edition 2005 | PDF | 602 pages | 63,18 mb
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to: Model with primitives, Use extrusions and Booleans, Mirror and reuse models, Optimize the mesh, Create and apply textures, Loft shapes
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