Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
Category: Study
<< Buy This Book on Amazon >>
180 views since 2007-07-06.
Description
pic info: 2007-05-10/1175529920_0470018577_orig

Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
Wiley | ISBN: 0470018577 | 232 pages | June 5, 2006 | PDF | 3 Mb
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers.
Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout.
Networking and Online Games:
* Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games.
* Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements.
* Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network.
* Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation)
* Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2).
Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.
Скачать | Download - (3 Mb)
IceFile.org | rapidshare.com
No Posting Of Mirror ID114412 114412 Avaxianin 10 May 2007 19:15 Thanks! Great posting! ID:259253 259253
$$ Buy "Networking and Online Games: Understanding and Engineering Multiplayer Internet Games" on Amazon $$
Search More...
Networking and Online Games: Understanding and Engineering Multiplayer Internet GamesLinks
Search and Buy<< Search and Buy This Book on Amazon >>
No download links here
Please check the description for download links if any or do a search to find alternative books.Can't Download?
Please search mirrors if you can't find download links for "Networking and Online Games: Understanding and Engineering Multiplayer Internet Games" in "Description" and someone else may update the links. Check the comments when back to find any updates.
Search Mirrors
Maybe some mirror pages will be helpful, search this book at top of this page or click here to find more info.
Related Books
Books related to "Networking and Online Games: Understanding and Engineering Multiplayer Internet Games":
- Ebooks list page : 1009
- Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
- Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
- Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
- Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
- Networking and Online Games: Understanding and Engineering Multiplayer Internet
- Networking and Online Games: Understanding and Eng...
- Networking.and.Online.Games
- Networking And Online Games
- Networking And Online Games
- Networking And Online Games (2006)
- Developing Online Games: An Insider%27s Guide
- John Wiley and Sons Networking and Online Games Jun 2006
- Programming Multiplayer Games
- Programming Multiplayer Games
- Programming.Multiplayer.Games
Comments
No comments for "Networking and Online Games: Understanding and Engineering Multiplayer Internet Games".
Add Your Comments
- Download links and password may be in the description section, read description carefully!
- Do a search to find mirrors if no download links or dead links.



