Networking and Online Games: Understanding and Engineering Multiplayer Internet Games

Category: Technical

Tag: Internet/Networking


<< Buy This Book on Amazon >>

106 views since 2007-06-13. Bookmark this: Networking and Online Games Understanding and Engineering Multiplayer Internet Games

Description



The computer game industry is clearly growing in the direction of

multiplayer, online games. Understanding the demands of games on IP

(Internet Protocol) networks is essential for ISP (Internet Service

Provider) engineers to develop appropriate IP services. Correspondingly,

knowledge of the underlying network's capabilities is vital for game

Networking and Online Games concisely draws together and illustrates the

overlapping and interacting technical concerns of these sectors. The

text explains the principles behind modern multiplayer communication

systems and the techniques underlying contemporary networked games. The

traffic patterns that modern games impose on networks, and how network

performance and service level limitations impact on game designers and

player experiences, are covered in-depth, giving the reader the

knowledge necessary to develop better gaming products and network

services. Examples of real-world multiplayer online games illustrate the

Networking and Online Games:



- Provides a comprehensive, cutting-edge guide to the development and

- Contrasts the considerations of ISPs (e.g. predicting traffic loads)

with those of game developers (e.g. sources of lag/jitter), clarifying

- Explains how different technologies such as cable, ADSL (Asymmetric

Digital Subscriber Line) and wireless, etc., affect online game-play

experience, and how different game styles impose varying traffic

- Discusses future directions brought by emerging technologies such as

UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio

Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network

- Illustrates the concepts using high-level examples of existing

multiplayer online games (such as Quake III Arena, Wolfenstein Enemy



Networking and Online Games will be an invaluable resource for games

developers, engineers and technicians at Internet Service Providers, as

well as advanced undergraduate and graduate students in Electrical

Engineering, Computer Science and Multimedia Engineering.

Book Info:
Published in 2006
Published by Wiley
Author Grenville Armitage
ISBN 0470018577  Size 0.88MB

Alternative Link:
Link2   ?





$$ Buy "Networking and Online Games: Understanding and Engineering Multiplayer Internet Games" on Amazon $$


Search More...

Networking and Online Games: Understanding and Engineering Multiplayer Internet Games

Search free ebooks in ebookee.com!


Links

Search and Buy
<< Search and Buy This Book on Amazon >>

Download links for "Networking and Online Games: Understanding and Engineering Multiplayer Internet Games":

External Download Link1:

How to Download
You may need eMule or Bittorrent to download ebook torrents or emule links.

Report Dead Link
Please leave a comment to report dead links, so that someone else may update new links.


Related Books


Books related to "Networking and Online Games: Understanding and Engineering Multiplayer Internet Games":


Comments


No comments for "Networking and Online Games: Understanding and Engineering Multiplayer Internet Games".


    Add Your Comments

    1. Download links and password may be in the description section, read description carefully!
    2. Do a search to find mirrors if no download links or dead links.

    required

    required, hidden

    need login

    required

    More Categories

    We Recommend

    Email Subscribe

    Enter your email address:

    Delivered by FeedBurner

    Feed & Bookmark

    • Add to Google Reader or Homepage

    Sponsored Links

    Back to Top