Object-Oriented ActionScript 3.0

ISBN: 1590598458

Category: Technical


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Description


Object-Oriented ActionScript 3.0

By Todd Yard, Peter Elst, Sas Jacobs,


Publisher: friends of ED
Number Of Pages: 640
Publication Date: 2007-07-23
Sales Rank: 16180
ISBN / ASIN: 1590598458
EAN: 9781590598450
Binding: Paperback
Manufacturer: friends of ED
Studio: friends of ED
Average Rating: 4

Learn object-oriented programming in actionscript 3.0
Covers both the Flash and Flex environments
Includes design patterns, custom frameworks, data binding, and other crucial techniques
Object-oriented programming (OOP) is something that is usually considered a black art for hardcore programmers, not a topic of conversation for Flash developers. However, when adobe introduced actionscript 3.0 to the mix, it changed everything. actionscript 3.0 is much more powerful than previous versions, allowing Flash developers to produce robust object-oriented applications. but with that power comes great responsibilityOOP is now a requirement, rather than optional, and there are new things to learn.

But never fearthis book, based on the ever-popular Object-Oriented ActionScript for Flash 8, provides you all you need to delve into the world of OOP with confidence, whether you are using the Flash IDE, Flex builder, or even command-line tools for your development work.

First, you are taken gently through all the principles of OOP that you need to know, and then given a guide to designing and implementing applications in actionscript 3.0. Next, we step up a gear, showing you the Flex builder development environment and teaching about creating reusable, extensible component frameworksmanager classes, animation and effects classes, UI widgets, and more. lastly, we look at some more advanced topics such as communication between Flash and the browser and Web services. case studies are included that apply the knowledge presented, giving you real-world projects to learn from and adapt for use in your own work.

Mastering object-oriented programming is essential for modern Flash development, and Object-Oriented ActionScript 3.0 is the only guide you'll need.

In this book you'll learn:
the essential principles of object-oriented programming, including inheritance, encapsulation, polymorphism, and more
Valuable lessons on actionscript 3.0 project planning and programming, including design patterns and source control
How to create your own extensible, reusable application framework using OOP best practices
Advanced data integration techniques such as Web services and communication between Flash and the browser Object-Oriented ActionScript 3.0
Summary of Contents
PART ONE: OOP AND ACTIONSCRIPT
Chapter 1: Introduction to OOP
Chapter 2: Programming Concepts
Chapter 3: ActionScript 3.0 Programming
PART TWO: FLASH OOP GUIDELINES
Chapter 4: Planning
Chapter 5: Project Workflow
Chapter 6: Best Practices
Chapter 7: Working with Flex 2
PART THREE: CORE OOP CONCEPTS
Chapter 8: Encapsulation
Chapter 9: Classes
Chapter 10: Inheritance
Chapter 11: Polymorphism
Chapter 12: Interfaces
Chapter 13: Design Patterns
Chapter 14: Case Study: An OOP Media Player
PART FOUR: BUILDING AND EXTENDING DYNAMIC FRAMEWORKS
Chapter 15: Manager Classes
Chapter 16: UI Widgets
Chapter 17: OOP Animation and Effects
PART FIVE: DATA INTEGRATION
Chapter 18: Exchanging Data Between Components
Chapter 19: Communication Between Flash and the Browser
Chapter 20: Server Communication (XML and Web Services)
Chapter 21: Case Study: Slideshow Engine


Date: 2007-10-24 Rating: 5
Review:
Object-Oriented ActionScript 3.0 Review

I had read the Object-Oriented ActionScript for Flash 8 which was the predecessor to Object-Oriented ActionScript 3.0 and it was one of the best books I ever read. So, I cracked open this new book with high expectations and I am happy to report that I was not disappointed in the least. Both books are outstanding. If you're still working in ActionScript 2 get the first book. If you are ready to, or already have taken on ActionScript 3.0 this new book is a must have. Not that this will comes as a surprise, friendsofEd have always put out great teaching books.

The greatest values of Object-Oriented ActionScript 3.0 are not only in how well explained the principles of OOP are, but also in learning some great code techniques as well. Take your time with this book and really come to understand each line of code. You will find that you will learn many different code tricks that will serve to make you a far more efficient and effective coder. One of the other great things about this book is that because it focuses on ActionScript 3.0 and not specifically Flash, it also covers developing in Flex and other IDEs making the book even more versatile.

Object-Oriented ActionScript 3.0 also does a wonderful job of walking you through real world examples that will have actual use in future development. Many of the examples build on each other to give you a greater understanding of how each of the techniques and/or principles of OOP can work together to form a successful application.

It should be said that this is not a book for the faint of heart so if you are new to Flash, I would suggest you start with something geared toward beginners. However, at the same time, don't think you need to be an expert either. Object-Oriented ActionScript 3.0 does a great job of explaining things from a pretty basic level and then working you up to some pretty advanced stuff. By the time you finish this book you just may find yourself amongst the ranks of expert ActionScript developers.

Review by Jeremy Heckathorn

Date: 2007-10-14 Rating: 5
Review:
Very Helpful Transition from AS 2.0

I've been eagerly reading as much as I can to dive into AS 3.0. I know AS 2.0 sufficiently well, but never got into the OOP side of things. After reading some design patterns books, and Essential Actionscript 3.0 (must have) I definitely understood the concepts of OOP, which was great. But then I'd sit down and try to code some kind of small app, and I felt like I knew nothing.

I like this book because it has tons and tons of code samples that I can easily read through and understand as I go, plus case studies to work on. That helps me get over that conceptual hump and actually get things done.

I really like Friends of Ed books. Anytime I feel stuck with learning a topic, it seems like I can turn to one of their books and cruise through it. I read this on the train every day - for some reason, you can just read these as you would a novel (well, sort of).

If you want to get a good grasp on OOP (and you really should if you're looking to learn AS 3.0) I would definitely pick this up as well as Essential Actionscript 3.0. You'll be good to go.

Date: 2007-08-23 Rating: 4
Review:
object oriented action script 3.0

good starter book for as3 projects, although a bit flex weighted for my taste. I just want to use flash authoring tool.

Date: 2007-08-16 Rating: 2
Review:
Meh

I've written code in many different languages (C/C++, C#, Java, ColdFusion, PHP, JS, Ada, Perl, etc., etc.) and decided to take a peak at ActionScript. The language itself is pretty neat, but this book is rather disappointing.

The example code in this book is dissected in such a way that it makes it hard to follow along. I also STRONGLY disagree with some of the "coding practices" promoted by the authors (forgoing of proper variable scoping, not leaving comments, etc). Then again, other resources on ActionScript I've seen haven't been too hot either... I guess the "best practices" for ActionsScript aren't as stringent as in other languages :-\

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