OpenGL(R) ES 2.0 Programming Guide

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OpenGL(R) ES 2.0 Programming Guide by Aaftab, Ginsburg, Dan Shreiner, Dave Munshi
Publisher: Addison-Wesley (July 25, 2008) | 457 Pages | ASIN: B001JI6C5E; 0321502795 | PDF | 2.7 MB

Over the years, the “Red Book” has become the authoritative reference for each new version of the OpenGL API. Now we have the “Gold Book” for OpenGL ES 2.0—a cross-platform open standard ushering in a new era of shader programmability and visual sophistication for a wide variety of embedded and mobile devices, from game consoles to automobiles, from set top boxes to mobile phones.
OpenGL ES 2.0 is a software interface for rendering sophisticated 3D graphics on handheld and embedded devices. OpenGL ES 2.0 is the primary graphics library for handheld and embedded devices with programmable 3D hardware including cell phones, PDAs, consoles, appliances, vehicles, and avionics. With OpenGL ES 2.0, the full programmability of shaders has made its way onto small and portable devices. This book details the entire OpenGL ES 2.0 API and pipeline with detailed examples in order to provide a guide for developing a wide range of high-performance 3D applications for handheld devices.






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