OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
Category: Technical
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Description
Publisher: Addison-Wesley Professional; 4 editionLanguage: english
ISBN: 0321498828
Paperback: 1248 pages
Data: June 18, 2007
Format: PDF
Description: OpenGL ?SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic?OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems.
Coverage includes
* An entirely new chapter on OpenGL ES programming for handhelds
* Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux
* Up-to-the-minute coverage of OpenGL on Windows Vista
* New material on floating-point color buffers and off-screen rendering
* In-depth introductions to 3D modeling and object composition
* Expert techniques for utilizing OpenGL’s programmable shading language
* Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more
* A fully updated API reference, and an all-new section of full-color images
You’ll rely on this book constantly–whether you’re learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments.
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