OpenGL SuperBible

Category: Technical


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Description


OpenGL SuperBible, Third Edition is a comprehensive, hands-on guide for Mac and Windows programmers who need to know how to program with the new version of OpenGL. This book will help readers master and expand their knowledge of 3D graphics programming and OpenGL implementation. Seasoned OpenGL programmers will also find this learning tool serves as a reference that can be used time and again. This book explains how to draw lines, points, and polygons in space; move around in a virtual world; utilize raster graphics and image processing in OpenGL. In addition readers learn how to use fog and blending special effects; explore the use of OpenGL extensions; use shaders to create procedural textures; write vertex programs for dynamic special effects.

About the Author

Richard S. Wright, Jr. has used OpenGL for 8 years and has over 3 years experience teaching OpenGL at Full Sail in Orlando, Florida, a well established and prestigious media school. He is a former Real 3D representative to the OpenGL Architecture Review Board and has delivered multiple commercial applications that used OpenGL extensively, including games, scientific and medical applications, database visualization, and educational software. Author of the 1st and 2nd editions of OpenGL SuperBible, he is also the founder and President of Starstone Software Systems, Inc., and creator of Eye of the Storm, an online, interactive 3D hurricane and storm tracking system.

http://novian.web.ugm.ac.id/jump.php?id=2542


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