Palm OS Game Programming (Premier Press Game Development Series)
Category: Technical
Tag: Programming
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Palm OS Game Programming (Premier Press Game Development Series) By Nicholas Pleis
Publisher: Muska & Lipman/Premier-Trade 2002-01-02 | 423 Pages | ISBN: 1931841195 | PDF (OCR from html) | 2 MB
Publisher: Muska & Lipman/Premier-Trade 2002-01-02 | 423 Pages | ISBN: 1931841195 | PDF (OCR from html) | 2 MB
To the average person, a Palm OS PDA is merely a handy calendar and address book. As a game programmer, however, you see its potential as much more than that. You see a device ready to be programmed with an array of exciting games. This book shows you how you can accomplish just that. Beginning with a detailed discusion of how the OS works, you will soon be writing your own programs as you learn about loading and drawing bitmaps, physics, Artificial Intelligence, and many advanced concepts of Palm OS programming. Before beginning, you will need to have a working knowledge of C and C++ as well as some experience using a Palm device, although experience programming a Palm is not required. As you progress though the book, you will develop a game framework that you can use as you create your own games in the future.
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