Pattern Oriented Software Architecture Volume 1-5

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Pattern Oriented Software Architecture Volume 5: On Patterns and Pattern Languages

By Frank Buschmann, Kevlin Henney, Douglas C. Schmidt,

Publisher: Wiley
Number Of Pages: 490
Publication Date: 2007-06-11
Sales Rank: 183738
ISBN / ASIN: 0471486485
EAN: 9780471486480
Binding: Hardcover
Manufacturer: Wiley
Studio: Wiley


Software patterns have revolutionized the way developers think about how software is designed, built, and documented, and this unique book offers an in-depth look of what patterns are, what they are not, and how to use them successfully
The only book to attempt to develop a comprehensive language that integrates patterns from key literature, it also serves as a reference manual for all pattern-oriented software architecture (POSA) patterns
Addresses the question of what a pattern language is and compares various pattern paradigms
Developers and programmers operating in an object-oriented environment will find this book to be an invaluable resource

Table of Contents
Foreword
About the Authors
About this Book
Intended Audience
Structure and Content
Acknowledgments
Guide to the Reader
A Short Story about Patterns
Patterns Viewed from Specific Angles
All About Patterns from One Source
0. Beyond the Hype
0.1 Beginnings¡­
0.2 A Story of Success¡­ with Some Exceptions
Under Observation
In a State
Beyond Prescription
0.3 Pattern Definitions and their Interpretations
0.4 Toward a Deeper Understanding of Patterns
Part I - Inside Patterns
1. A Solution to a Problem and More
1.1 A Solution to a Problem
An Example
Recurrence and Goodness
1.2 A Process and a Thing
An Example (Take 2)
1.3 Best of Breed
An Example (Take 3)
1.4 Forces: the Heart of Every Pattern
An Example (Take 4)
Dysfunctional, Bad, or Anti?
1.5 The Context: Part of a Pattern or Not?
An Example (Take 5)
Context Generality
Context Detached
An Example (Take 6)
1.6 Genericity
An Example (Take 7)
1.7 A Diagram Says More than a Thousand Words¡­ or Less
Diagrammability and Patterns
1.8 Evocative Names Help Pattern Recollection
A Grammatical Classification of Names
Literal Versus Metaphorical Names
1.9 Patterns are Works in Progress
Sisyphus the Pattern Writer
1.10 A Pattern Tells a Story and Initiates a Dialog
1.11 A Pattern Celebrates Human Intelligence
1.12 From a Problem¨CSolution Statement to a Pattern
2. A Million Different Implementations
2.1 Does One Size Fit All?
Observer: a Quick Recap
Structural Variation and Roles
Behavioral Variation
Internal Variation
Language and Platform Variation
Domainand Environment-Dependent Variation
Hypothesis Revisited
2.2 Patterns and Frameworks
Commodity and Context
A Tale of Two Frameworks
2.3 Patterns and Formalisms
Constrained Versus Unconstrained Genericity
2.4 A Million and One¡­ and then Some
Of Reference Implementations and Example Implementations
3. Notes on Pattern Form
3.1 Style and Substance
An Example Revisited
3.2 The Function of Form
Questions of Form
3.3 Elements of Form
3.4 Details, Details
Leading by Example
Picture This
¡­
3.5 Aerial View
From Pyramid to Patlet
Pattern Sketches
Summary of Intent
Pattern Abstracts
3.6 Different Pattern Forms
Metamorphosis
Choices, Choices
3.7 Style and Substance (Redux)
Part II - Between Patterns
4. Pattern Islands?
4.1 Patterns Connect
4.2 A Design Experiment: Patterns as Islands
4.3 A Second Design Experiment: Interwoven Patterns
4.4 Pattern Density
It All Comes Down to Roles and Relationships!
5. Pattern Complements
5.1 More than One Solution to a Problem
Taking a Broader View
5.2 Patterns in Competition
Matters of State
Pattern Pairs, Triples, and More
Iterative Development
Adaptive Development
Following Conway¡¯s Law
Design Dialog with Style
5.3 Patterns in Cooperation
An Example of Value
Design Completion
5.4 Patterns in Combination
Further Iterative Development
Further Adaptive Development
5.5 Complementary: Competing, Completing, Combining
6. Pattern Compounds
6.1 Recurring Pattern Arrangements
6.2 From Elements to Compounds
Pluggable Factories
Two Views of Composite Command
Notes on Pattern Compound Form
6.3 From Complements to Compounds
Reiterate
Adaptations
6.4 Element or Compound?
Composite Interpretations
Inside Model-View-Controller
6.5 Compound Analysis and Synthesis
Non-Design Pattern Compounds?
Design Pattern Compounds
7. Pattern Sequences
7.1 Patterns Tell Software Engineering Success Stories
7.2 Pattern Stories
A Short Story
Published Stories
7.3 From Stories to Sequences
Looking at the Pieces in Piecemeal Growth
7.4 Sequences of Patterns
An Early Example
A Pattern Sequence is Both a Process and a Thing
A Short Story Revisited
7.5 Pattern Compounds and Complements Revisited
Recomposition
Iterator Rebatched
Reinterpretation
Realigning Architecture and Organization
7.6 Returning to the Question of Context
Defining Context
Specialization and Variation
7.7 Pattern Connections
Connections with Conviction
8. Pattern Collections
8.1 Toward a Handbook
Collections, Catalogs, and Repositories
8.2 Organizing Pattern Collections
8.3 Ad Hoc Organization
8.4 Organization by Level
Clarifying ¡®Design¡¯ and ¡®Architecture¡¯
Clarifying ¡®Idiom¡¯
Mixing Levels
On the Level
8.5 Organization by Domain
8.6 Organization by Partition
Architecture with Tiers
Road to Partition
8.7 Organization by Intent
POSA by Intent
GOF by Intent
DDD by Intent
Reflection on Intent
8.8 Organizing Pattern Collections (Reprise)
8.9 Problem Frames
Framing the Problem
Contrasting Problem Frames and Patterns
Combining Problem Frames and Patterns
8.10 Pattern Semiotics
Patterns and Pattern Descriptions as Signs
8.11 Pattern Collections and Style
Unix Interface Design Patterns
Web 2.0 Design Patterns
Style and Conceptual Integrity
8.12 Toward Pattern Languages
Part III - Into Pattern Languages
9. Elements of Language
9.1 Designing with Patterns
9.2 From Pattern Stories and Sequences to Pattern Languages
An Incomplete Story
Combining Sequences
10. A Network of Patterns and More
10.1 A Network of Patterns
10.2 A Process and a Thing
The Iterative Nature of the Process
Concrete and Domain-Specific Guidance
10.3 Best of Breed
Dysfunctional Pattern Languages Produce Poor Solutions
10.4 Forces: the Heart of Every Pattern Language
The Three Levels of Forces
10.5 Pattern Contexts Define Topology and Architectural Style
Language Specific versus General Context
10.6 Patterns Form Vocabulary, Sequences Illustrate Grammar
10.7 Genericity
Many Different Pattern Sequences
Societies of Patterns
10.8 A Whole Language Says More than a Thousand Diagrams
10.9 Domain-Oriented Names Help to Recall Pattern Languages
10.10 A Pattern Language Initiates Dialog and Tells Many Stories
10.11 Work in Progress
10.12 Pattern Languages Reward Creative Human Intelligence
10.13 From a Pattern Network to a Pattern Language
11. A Billion Different Implementations
11.1 One Size Does Not Fit All
11.2 Piecemeal Growth
System-Oriented and Evolutionary Design
Piecemeal Growth and Agile Development
11.3 Refactoring Not Excluded
11.4 One Pattern at a Time
Clear Focus on the Problem at Hand
Priority-Driven Design Decisions
Pattern Integration Precedes Pattern Implementation
11.5 Role-Based Pattern Integration
Option 1: Identify and Keep Already Implemented Roles
Option 2: Identify and Separate Already Implemented Roles
Option 3: Assign Missing Roles to Existing Design Elements
Option 4: Implement Missing Roles as New Design Elements
Role-Based Pattern Integration and Piecemeal Growth
11.6 Pattern Languages and Reference Architectures
11.7 Pattern Languages and Product-Line Architectures
11.8 A Billion and One¡­ and then Some
12. Notes on Pattern Language Form
12.1 Style and Substance
12.2 The Function of Form
Questions of Form
12.3 The Elements of Form
Presenting the Big Picture
Brevity and Detail
Pattern Connections
Reviewing the Elements
12.4 Details, Details, Details
Pattern Language Forms
Aerial View
Sequence of Disclosure
Leading by Example
Managing the Level of Detail
12.5 Style and Substance (Redux)
13. On Patterns versus Pattern Languages
13.1 Patterns and Pattern Languages: Similarities
Common Core Properties
Common Roots
Pattern Languages of One Pattern?
13.2 Patterns and Pattern Languages: Differences
Patterns and Detail
Pattern Languages and Interconnection
Two Separate Worlds?
13.3 Patterns versus Pattern Languages?
14. From Patterns To People
14.1 Patterns are for People
Pattern Value System
The Human Audience
14.2 In Support of Software Developers
Human-Driven Development
14.3 In Support of Software Users
User Interfaces
User Requirements
In the Hands of the User
14.4 In Support of Pattern Authors
Collaborative Writing
Writers¡¯ Workshops
Shepherding
14.5 Technology for Humans
15. The Past, Presence, and Future of Patterns
15.1 The Past Three Years at a Glance
Patterns and Pattern Languages
Theory and Concepts
Refactoring and Integration
The Gang-of-Four
15.2 Where Patterns Are Now
15.3 Where Will Patterns Go Tomorrow?
Patterns and Pattern Languages
Theory and Concepts
Refactoring and Integration
Support for Other Software Development Approaches
Influencing Other Disciplines
Influence From Other Disciplines
15.4 A Brief Note about the Future of Patterns
16. All Good Things¡­
Pattern Concept Summary
Referenced Patterns
References
Index of Patterns
Index of Names
Index

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Pattern-Oriented Software Architecture Volume 1: A System of Patterns



Pattern-Oriented Software Architecture, Volume 1: A System of Patterns

Summary:
Pattern-Oriented Software Architecture: A System of Patterns looks at how patterns occur on three different levels--in software architecture, in everyday design, and in idioms (which describe how a particular design pattern is implemented in a programming language like C++). This synthetic approach is a little theoretical at times, but the authors also present over a dozen patterns and provide real-world examples wherever possible.
For architectural patterns, the authors look at the Layers pattern, used in operating systems such as Windows NT and virtual machines. They also consider Pipes and Filters, which process streams of data. (This pattern, the authors point out, is a lynchpin of Unix.) Their Blackboard pattern shows how a complex problem, such as image or speech recognition can be broken up into smaller, specialized subsystems that work together to solve a problem. (For recognizing words from a raw waveform input, a Blackboard approach might have separate processes to find phonemes, then words, then sentences.)
This book also looks at today's distributed systems in considering the Broker pattern, which is used on the Internet and in Microsoft's OLE technology. This section also presents several powerful patterns for building effective graphical user interfaces, such as Model-View-Controller.
The authors define several well-known design patterns, such as the Proxy and Command patterns, and also basic, far-reaching patterns, such as Whole-Part and Master-Slave, which are widely used throughout computing. Their survey ends with a discussion on the way objects can communicate (using such patterns as Forwarder-Receiver, Client-Dispatcher-Server, and Publisher-Subscriber), which many developers will recognize as familiar patterns, but are codified here as "official" patterns. The book then discusses some idioms in C++ and a more far-reaching role for patterns in software design and architecture. By fitting patterns into traditional software engineering practices, the authors of Pattern-Oriented Software Architecture successfully argue that the role for patterns will only continue to diversify and enrich tomorrow's software engineering tools and methodologies. --Richard Dragan

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Pattern-Oriented Software Architecture Volume 2: Patterns for Concurrent and Networked Objects



Pattern-Oriented Software Architecture, Volume 2, Patterns for Concurrent and Networked Objects

Summary:
Designing application and middleware software to run in concurrent and networked environments is a significant challenge to software developers. The patterns catalogued in this second volume of Pattern-Oriented Software Architectures (POSA) form the basis of a pattern language that addresses issues associated with concurrency and networking.

The book presents 17 interrelated patterns ranging from idioms through architectural designs. They cover core elements of building concurrent and network systems: service access and configuration, event handling, synchronization,

and concurrency. All patterns present extensive examples and known uses in multiple programming languages, including C++, C, and Java.

The book can be used to tackle specific software development problems or read from cover to cover to provide a fundamental understanding of the best practices for constructing concurrent and networked applications and middleware.



Book Info

Presents 17 distinct software design patterns with extensive examples and known uses in multiple programming languages, including C++, C, and Java. Patterns presented range from idioms to architectural designs and all cover core elements of building concurrent and network systems.



Back Cover Copy

Designing application and middleware software to run in concurrent and networked environments is a significant challenge to software developers. The patterns catalogued in this second volume of Pattern-Oriented Software Architecture (POSA) form the basis of a pattern language that addresses issues associated with concurrency and networking. The book presents 17 interrelated patterns ranging from idioms through architectural designs. They cover core elements of building concurrent and network systems: service access and configuration, event handling, synchronization, and concurrency. All patterns present extensive examples and known uses in multiple programming languages, including C++, C, and Java. The book can be used to tackle specific software development problems or read from cover to cover to provide a fundamental understanding of the best practices for constructing concurrent and networked applications and middleware.


About the Authors

This book has been written by the award winning team responsible for the first POSA volume "A System of Patterns", joined in this volume by Douglas C. Schmidt from University of California, Irvine (UCI), USA.

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Pattern-Oriented Software Architecture Volume 3: Patterns for Resource Management



Pattern-Oriented Software Architecture, Patterns for Resource Management (Wiley Software Patterns Series)

Summary:
The first volume of the POSA pattern series introduced a broad-spectrum of general-purpose patterns in software design and architecture. The second narrowed the focus to fundamental patterns for building sophisticated concurrent and networked software systems and applications. This volume uses design patterns to present techniques for implementing effective resource management in a system.
The patterns are covered in detail making use of several examples providing directions to the readers on how to implement the presented patterns. Additionally, the volume presents a thorough introduction into resource management and a case study where the patterns are applied to the domain of mobile radio networks. The patterns are grouped by different areas of resource management and hence address the complete lifecycle of resources: resource acquisition, coordination and release.

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Pattern-Oriented Software Architecture Volume 4: A Pattern Language for Distributed Computing



By Frank Buschmann, Kevlin Henney, Douglas C. Schmidt,

  • Publisher: Wiley
  • Number Of Pages: 636
  • Publication Date: 2007-05-11
  • Sales Rank: 19467
  • ISBN / ASIN: 0470059028
  • EAN: 9780470059029
  • Binding: Hardcover
  • Manufacturer: Wiley
  • Studio: Wiley
  • Average Rating: 5
  • Total Reviews: 1



Book Description:

The eagerly awaited Pattern-Oriented Software Architecture (POSA) Volume 4 is about a pattern language for distributed computing.

The authors will guide you through the best practices and introduce you to key areas of building distributed software systems. POSA 4 connects many stand-alone patterns, pattern collections and pattern languages from the existing body of literature found in the POSA series. Such patterns relate to and are useful for distributed computing to a single language.

  • The panel of experts provides you with a consistent and coherent holistic view on the craft of building distributed systems.
  • Includes a foreword by Martin Fowler
  • A must read for practitioners who want practical advice to develop a comprehensive language integrating patterns from key literature.

Contents

PATTERN-ORIENTED SOFTWARE ARCHITECTURE
Table of Contents
Foreword
About This Book
About The Authors
Guide To The Reader
Part I Some Concepts
1 On Patterns and Pattern Languages
1.1 Patterns Introduced
1.2 Inside Patterns
1.3 Between Patterns
1.4 Into Pattern Languages
1.5 Patterns Connected
2 On Distributed Systems
2.1 Benefits of Distribution
2.2 Challenges of Distribution
2.3 Technologies for Supporting Distribution
2.4 Limitations of Middleware
3 On the Pattern Language
3.1 Intent, Scope, and Audience
3.2 Origins and Genesis
3.3 Structure and Content
3.4 Presentation
3.5 Practical Use
Part II A Story
4 Warehouse Management Process Control
4.1 System Scope
4.2 Warehouse Management Process Control
5 Baseline Architecture
5.1 Architecture Context
5.2 Partitioning the Big Ball of Mud
5.3 Decomposing the Layers
5.4 Accessing Domain Object Functionality
5.5 Bridging the Network
5.6 Separating User Interfaces
5.7 Distributing Functionality
5.8 Supporting Concurrent Domain Object Access
5.9 Achieving Scalable Concurrency
5.10 Crossing the Object-Oriented/Relational Divide
5.11 Configuring Domain Objects at Runtime
5.12 Baseline Architecture Summary
6 Communication Middleware
6.1 A Middleware Architecture for Distributed Systems
6.2 Structuring the Internal Design of the Middleware
6.3 Encapsulating Low-level System Mechanisms
6.4 Demultiplexing ORB Core Events
6.5 Managing ORB Connections
6.6 Enhancing ORB Scalability
6.7 Implementing a Synchronized Request Queue
6.8 Interchangeable Internal ORB Mechanisms
6.9 Consolidating ORB Strategies
6.10 Dynamic Configuration of ORBs
6.11 Communication Middleware Summary
7 Warehouse Topology
7.1 Warehouse Topology Baseline
7.2 Representing Hierarchical Storage
7.3 Navigating the Storage Hierarchy
7.4 Modeling Storage Properties
7.5 Varying Storage Behavior
7.6 Realizing Global Functionality
7.7 Traversing the Warehouse Topology
7.8 Supporting Control Flow Extensions
7.9 Connecting to the Database
7.10 Maintaining In-Memory Storage Data
7.11 Configuring the Warehouse Topology
7.12 Detailing the Explicit Interface
7.13 Warehouse Topology Summary
8 The Story Behind The Pattern Story
Part III The Language
9 From Mud To Structure
Domain Model **
Layers **
Model-View-Controller **
Presentation-Abstraction-Control
Microkernel **
Reflection *
Pipes and Filters **
Shared Repository **
Blackboard
Domain Object **
10 Distribution Infrastructure
Messaging **
Message Channel **
Message Endpoint **
Message Translator **
Message Router **
Publisher-Subscriber **
Broker **
Client Proxy **
Requestor **
Invoker **
Client Request Handler **
Server Request Handler **
11 Event Demultiplexing and Dispatching
Reactor **
Proactor *
Acceptor-Connector **
Asynchronous Completion Token **
12 Interface Partitioning
Explicit Interface **
Extension Interface **
Introspective Interface **
Dynamic Invocation Interface *
Proxy **
Business Delegate **
Facade **
Combined Method **
Iterator **
Enumeration Method **
Batch Method **
13 Component Partitioning
Encapsulated Implementation **
Whole-Part **
Composite **
Master-Slave
Half-Object plus Protocol **
Replicated Component Group *
14 Application Control
Page Controller **
Front Controller **
Application Controller **
Command Processor **
Template View **
Transform View **
Firewall Proxy **
Authorization **
15 Concurrency
Half-Sync/Half-Async **
Leader/Followers **
Active Object **
Monitor Object **
16 Synchronization
Guarded Suspension **
Future **
Thread-Safe Interface *
Double-Checked Locking
Strategized Locking **
Scoped Locking **
Thread-Specific Storage
Copied Value **
Immutable Value **
17 Object Interaction
Observer **
Double Dispatch **
Mediator *
Command **
Memento **
Context Object **
Data Transfer Object **
Message **
18 Adaptation and Extension
Bridge **
Object Adapter **
Chain of Responsibility *
Interpreter
Interceptor **
Visitor **
Decorator
Execute-Around Object **
Template Method *
Strategy **
Null Object **
Wrapper Facade **
Declarative Component Configuration *
19 Modal Behavior
Objects for States *
Methods for States *
Collections for States **
20 Resource Management
Container *
Component Configurator *
Object Manager **
Lookup **
Virtual Proxy **
Lifecycle Callback **
Task Coordinator *
Resource Pool **
Resource Cache **
Lazy Acquisition **
Eager Acquisition **
Partial Acquisition *
Activator **
Evictor **
Leasing **
Automated Garbage Collection **
Counting Handle **
Abstract Factory **
Builder *
Factory Method **
Disposal Method **
21 Database Access
Database Access Layer **
Data Mapper **
Row Data Gateway **
Table Data Gateway **
Active Record
22 A Departing Thought
Glossary
References
Index of Patterns
Index of Names
Subject Index

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