Programming Video Games for the Evil Genius (repost)

ISBN: 0071497528

Category: Technical

Tag: Programming


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Ian Cinnamon, "Programming Video Games for the Evil Genius (repost)"
McGraw-Hill/TAB Electronics | 2008 | ISBN: 0071497528 | 316 pages | PDF | 8,1 MB

In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer.
Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games
Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills
An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe
Removes the frustration-factor-all the parts you need are listed, along with sources

Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as:
Radical Racing
Screen Skier
Whack an Evil Genius
Tic-Tac-Toe Boxing
Snake Pit
Space Destroyers
Bomb Diffuser
Trapper
Oiram
Java Man
Memory
Ian Says










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