Real-Time Shader Programming


Author: Ron Fosner

Category: Technical

Tag: Multimedia


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Description



An indispensable reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.



Review

"If you are new to shaders, there is no better way to learn the topic than to have an expert guide you from beginning to end. Ron Fosner is that guide and his well-crafted book will help you to become a competent shader programmer."



Dave Eberly, President, Magic Software, Inc., and author of 3D Game Engine Design.



"Real-Time Shader Programming by Ron Fosner has everything you need: well-written background sections, insightful comments, and lots of useful and well-explained code from which to build your own shaders."



Franz Lanzinger, President, Actual Entertainment, Inc.



Contents:

Preface

Chapter 1 - Introduction

Chapter 2 - Preliminary Math

Chapter 3 - Mathematics of Lighting and Shading

Chapter 4 - Introduction to Shaders

Chapter 5 - Shader Setup in DirectX

Chapter 6 - Shader Tools and Resources

Chapter 7 - Shader Buffet

Chapter 8 - Shader Reference

Part I - Vertex Shader Reference

Part II - Pixel Shader Reference

References

About the CD-Rom

Index

List of Figures

List of Tables

List of Sidebars

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