SLA industries RPG corebook

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SLA Industries is a roleplaying game first published in 1993 by Nightfall Games in Glasgow, Scotland. The game combined concepts inspired by a range of song lyrics, asthetics and ideas from the Industrial music scene, cyberpunk fiction (including Blade Runner and Max Headroom), Anime (including Akira and Bubblegum Crisis), and the growing cultural obsession with the media (including 24 hour news services and the American Gladiator tv Show) in order to create an ultra-dystopian far-flung future in which the 99.9% of the known universe is either directly owned by, or in-directly controlled by, the eponymous SLA Industries corporation. It is also noted as having a distinctive flavour due to the influences of the Glasgow / Scottish upbringing of the writers, as opposed to the more pure Americana influences of other games written around this period. Contents The SLA (pron. "Slay") Industries corporation itself was run by a weakly godlike creature called "Mr. Slayer", whose upper management team included a number of other creatures like himself, such as "Intruder", "Senti" and "Preceptor Teeth". The corporation was headquartered in a planet-covering city-sprawl called "Mort". Much of the setting was surreally disturbing, and tended to provoke as many questions as it answered. Players took the role of freelance employees of SLA Industries living in Mort City, taking care of odd jobs assigned to them by the corporation. These jobs usually involved keeping the peace -- everything from hunting down serial killers, clearing out monsters from the sewers under the city and foiling terrorists to bodyguarding celebrities, quashing riots, assassinating irritating civilians and generally making sure the public toed the line. Appearance and style were emphasized in the game world as much as combat ability, because everything was televised, and a character's television ratings were often more important to her career than her abilities. Later expansions to the game also let players play as celebrity gladiators called Contract Killers. As a roleplaying experience, the game tended to be predisposed towards splatterpunk horror, noir, dark satire, and/or gunbunny high action. However the Byzantien political nature of the setting along with detailed environment allowed for more thriller and politics based campaigns should the players wish it. Along with humans, playable races included the drug-addicted mutant humans called "Frothers", the stealthy feline "Wraith Raiders", the formidibly violent saurian "Shaktar", and the only two 'Science Friction' / pseudo magic using races: the emotionaly sensitive elfin humanoid race called the Ebon along with their more sadistic & violent genetic offshot the Brainwasters'. There were also several varied nightmarish biogenetic vat-grown warrior races called Stormers that had been built by SLA to fight in their endless wars. On the basis of pure game mechanics the races were considered by many to be unbalanced, with Humans having a significant 'numbers' disadvantage to members of any other race. Additionally the issue of the Ebon's and Brainwasters being the only races able to use the powerful Science Friction powers, and later being able to evolve / devolve into the uniquley powerful demonic "Necanthropes", has caused further concerns. However the balance is felt by the more experienced players to be found in the setting material rather than in the game mechanics, with many references to the greater ease of social / employment progression for humans and even the environment being ergonomically designed for the human sized races being seen as the 'soft' balancing of the game.

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