[share_ebook] ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Author: Wolfgang Engel
Date: October 25, 2003
ISBN: 978-1556229886
Pages: 400
Language: English
Publisher: Wordware Publishing, Inc.
Category: Technical
Tag: Game Development
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Description
Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0
Text focuses on a wide array of shader programming topics; including terrain geomorphing, cloth animation using vertex texturing, hemisphere lighting, water simulations, fog effects, and using effects buffers.
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