Star Frontiers - Knight Hawks
Category: Arts
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Description
Star Frontiers - Knight Hawks | PDF | 6.1 Mb
What good is science fiction without starships? The
original Star Frontiers treated space travel as a means to
an end, not a source of adventure itself. In the Alpha
Dawn game, your characters booked passage on starliners
and mining vessels, were dropped off and had an
appointment to rendezvous at a later time. Your
character may have known how to fix a skimmer, drive a
ground cycle, or navigate around on a planet's surface,
but when it came to space, you needed help.
But now your character has been around, built his
reputation and skills. You have a pile of credits obtained
through various (sometimes nefarious!) means. You're
tired of waiting two weeks at layovers, looking for passage
on the next ship that leaves port.
You want your own starship.
That's what the Knight Hawks game is about. It's actually
two games in one: First, it's a strategic board game
complete with cardboard counters (you'll have to
download these separately) and a game board (well ¨C
you'll have to supply the hex map too...). Second, it's a
campaign expansion that brings your advanced STAR
FRONTIERS characters new options, equipment, skills to
select, and let's not forget starships.
Those alien planets just got closer!
About the counters: you can download them from the
same place you got this book. Print them to Avery project
paper (you know, that full-page sticky paper) and peel &
stick it on project board (not poster board, but that
thicker stuff) and get out a ruler and an exacto knife.
You'll have playing pieces in no time.
About the game board: You can make your own by
printing out the hex map you'll find towards the end of
this book. Print to project paper, peel & stick on
something permanent. Sure, it's white with black lines
while space is mostly black... but use your imagination,
man!
Enjoy,
Bill Logan
Bill_Logan@MyWay.com
Last Revision: 2.26.2007
original Star Frontiers treated space travel as a means to
an end, not a source of adventure itself. In the Alpha
Dawn game, your characters booked passage on starliners
and mining vessels, were dropped off and had an
appointment to rendezvous at a later time. Your
character may have known how to fix a skimmer, drive a
ground cycle, or navigate around on a planet's surface,
but when it came to space, you needed help.
But now your character has been around, built his
reputation and skills. You have a pile of credits obtained
through various (sometimes nefarious!) means. You're
tired of waiting two weeks at layovers, looking for passage
on the next ship that leaves port.
You want your own starship.
That's what the Knight Hawks game is about. It's actually
two games in one: First, it's a strategic board game
complete with cardboard counters (you'll have to
download these separately) and a game board (well ¨C
you'll have to supply the hex map too...). Second, it's a
campaign expansion that brings your advanced STAR
FRONTIERS characters new options, equipment, skills to
select, and let's not forget starships.
Those alien planets just got closer!
About the counters: you can download them from the
same place you got this book. Print them to Avery project
paper (you know, that full-page sticky paper) and peel &
stick it on project board (not poster board, but that
thicker stuff) and get out a ruler and an exacto knife.
You'll have playing pieces in no time.
About the game board: You can make your own by
printing out the hex map you'll find towards the end of
this book. Print to project paper, peel & stick on
something permanent. Sure, it's white with black lines
while space is mostly black... but use your imagination,
man!
Enjoy,
Bill Logan
Bill_Logan@MyWay.com
Last Revision: 2.26.2007
thanks - 2nd game I ever bought way backw hen it was released, still have the crushed boxes in the garage!
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