Swordmaster. Modeling in 3ds max.
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Swordmaster. Modeling in 3ds max.
3DTotal SwordMaster | 3DSMax | PDF | 100 pages | 37.6 Mb
3DTotal SwordMaster | 3DSMax | PDF | 100 pages | 37.6 Mb
The original character of the Swordmaster was created by Seong-wha Jeong and we had 3DTotal's in-house 3d artist Richard Tilbury, re-create the character in 3dsmax as well as create the textures in Photoshop, in our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time rendering.
Chapter 01
Modeling the head
Chapter 02
Modeling the Torso
Chapter 03
Modeling the Arms & Legs
Chapter 04
Modeling the Clothing & Hair
Chapter 05
Modeling the Armour
Chapter 06
Mapping & Unwrapping
Chapter 07
Texturing the Skin & Body
Chapter 08
Texturing the Armour & Clothing
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