The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Category: Arts
<< Buy This Book on Amazon >>
140 views since 2007-05-27, updated at 2007-05-27.
Description

“Cg is the key to unlocking the power of a new generation of programmable graphics hardware. This book is the definitive introduction to Cg, and will be essential for anyone programming high-quality real-time graphics. The Cg Tutorial will teach you to use Cg to create effects never before available for real-time applications.”
–Larry Gritz, Author of Advanced RenderMan (Morgan Kaufmann, 2000)
“An important and timely book: Pixel-level procedural textures–animated clouds, fire, water, the whole bag of procedural tricks–finally go from the movie screen to the desktop. Access to computation of this power through a C-like language will usher in an exciting new era for the graphics community.”
–Ken Perlin, Professor, New York University
Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL®, DirectX®, Windows®, Linux, Mac OS X®, and console platforms, such as the Xboxâ„¢, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA® Corporation in close collaboration with Microsoft® Corporation, and is compatible with both the OpenGL API and Microsoft’s HLSL for DirectX 9.0.
The Cg Tutorial explains how to implement both basic and advanced techniques for today’s programmable GPU architectures.
Major topics covered include:
# 3D transformations
# Per-vertex and per-pixel lighting
# Skinning and key-frame interpolation
# Environment mapping
# Bump mapping
# Fog
# Performance optimization
# Projective texturing
# Cartoon shading
# Compositing
http://rapidshare.de/files/9069742/0321194969_Cg_Tutorial.djvu
or
http://www.mytempdir.com/313938
$$ Buy "The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics" on Amazon $$
Search More...
The Cg Tutorial: The Definitive Guide to Programmable Real-Time GraphicsLinks
Search and Buy<< Search and Buy This Book on Amazon >>
Can't Download?
Please search mirrors if you can't find download links for "The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics" in "Description" and someone else may update the links. Check the comments when back to find any updates.
Search Mirrors
Maybe some mirror pages will be helpful, search this book at top of this page or click here to find more info.
Related Books
- Ebooks list page : 358
- The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
- [share_ebook] The Cg Tutorial - The Definitive Guide to Programmable Real Time Graphics
- [share_ebook] Real Time Cloud Rendering-[tutorial]
- GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics
- GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics
- GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics
- Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics) by Ron Fosner
- Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics) by Ron Fosner
- GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics
- DirectX 9 Graphics: The Definitive Guide to Direct 3D
- Thorn, DirectX 9 Graphics: The Definitive Guide to Direct 3D
- Real Time UML: Advances in the UML for Real-Time Systems (3rd Edition) (The Addison-Wesley Object Technology Series)
- Real Time UML : Advances in the UML for Real-Time Systems (3rd Edition)
- Real-Time Design Patterns: Robust Scalable Architecture for Real-Time Systems
- DirectX 9 Graphics: The Definitive Guide to Direct 3D ( CD files)
Comments
Add Your Comments
- Download links and password may be in the description section, read description carefully!
- Do a search to find mirrors if no download links or dead links.



