Thinking Animation: Bridging the Gap Between 2D and CG
Category: Arts
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Description
Learn how to think before you animate. Thinking Animation is a one-of-
a-kind book that emphasizes how artists can use traditional animation
techniques and principles with the computer generated animation techno
logy of today. Written by seasoned animators with experience in both
2D and CG, Thinking Animation is an exquisite guide aimed at experienc
ed animators; however, the skills taught within are still accessible
and valuable to the novice animator. This full-color book includes
numerous interviews with experienced contributing authors from a wide
range of backgrounds, including stop-motion, visual effects, tradition
al animation, and CG. Thinking Animation is non-software specific. It
contains a history of the field of animation as well as insight into
how CG studios operate. It embraces the future of animating with the
computer while still retaining the core values that traditional animat
ors use as formulas and principles.
Book Info:
Published in 2006
Published by Course Technology
Author Angie Jones
ISBN 1598632604 Size 10.35MB
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