Timing for Animation
Category: Arts
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173 views since 2007-05-27, updated at 2007-05-27.
Description

A great book - it’s saved me many times. It’s also easy to keep around for reference, it’s not a huge coffee-table bible sized book made to impress. It just gives the facts, numbers and formulas and a few drawings to illustrate. Made by animators for animators.”
Webster Colcord, www.webstercolcord.com
“A must-have for an animator’s reference library”
Amazon.com review
“This is a must buy for future animators!”
Amazon.com review
“This is the bible for any serious animator. Although it was principally written for 2D animation, this book has crucial information for any animator (2D, CGI or model animation). It explains simply and clearly how to time a walk or a run; how to give your character a sense of weight; how force is transmitted; the effects of friction; spacing -and much more. The new foreword by John Lasseter puts these traditional skills in today’s context, and gives praise where it is due. Every animator, would-be animator, animation studio and animation course should have this book.”
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