Understanding 3D Animation Using Maya
Category: Technical
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139 views since 2007-10-27, updated at 2007-10-29.
Description
Understanding 3D Animation Using Maya

Publisher: Springer
Number Of Pages: 416
Publication Date: 2004-12-02
Sales Rank: 353775
ISBN / ASIN: 038700176X
EAN: 9780387001760
Binding: Paperback
Manufacturer: Springer
Studio: Springer
Average Rating: 5
Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This new self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.
This well-integrated and produced volume covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.
Topics and features: * Proven method that emphasizes preliminaries to every chapter * Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques * Skills reinforced with tutorials and chapter projects * Real-world experience distilled into helpful hints and step-by-step guides for common tasks * CD-ROM with practice animations, case studies and additional methods
The book, suitable for novices or intermediate users, presents all the basic 3-D animation concepts and Maya software background needed for learning animation techniques and creating sophisticated, state-of-the-art animations. It is an essential resource for animators, game developers, effects specialists, and computer graphic artists, as well as an ideal self-study guide for students or individuals pursuing interests in graphics or animation.
Date: 2007-03-09 Rating: 5
Review:
Great.
This is a great book to learn to understand and use Maya. It's well organized and makes you understand not only how to do it, but also why to do it. Recommended.
Date: 2007-02-03 Rating: 4
Review:
minimises maths underlying the graphics
Park does a skilful job of minimising the amount of maths that a newcomer to Maya needs. Or, perhaps, it is Maya that does that. Anyhow, traditional texts on graphics (think Foley and van Dam) are replete with maths. Usually matrix algebra. But also for the physics of ray tracing etc. What this book demonstrates is showing how to use Maya for many 3D graphics tasks, often without having to explicitly deal with the underlying maths. Like manipulating NURBs or single or multiple light sources. Or dealing with shading issues.
As is common nowadays in graphics texts, there are several colour plates, with cartoon characters made with Maya. Impressive functionality.
Date: 2006-06-22 Rating: 5
Review:
Real World Instructions for Maya Users
I had long wanted to begin the process of learning Maya, but was intimidated every time I opened the damned program. John Park's book allowed me to grow past that fear and build a strong foundation in understanding the program. His instructions are easy to follow and his exercises (included on an accompanying CD) provide real world experiences for learning Maya's basics. Additionally, it is a well-rounded instruction manual that teaches about many aspects of the program (instead of a few particulars). Please buy this book, so Mr. Park is encouraged to release additional manuals!
Date: 2006-04-04 Rating: 5
Review:
If you get one book on Maya, this is it.
Park's book is exceptional because it has a simple, easy to follow tutorial format that has you modeling, shading, animating and rendering all in the first chapter. Each chapter builds on the last expanding the skills together as an integrated group. Maya is an awsome program that is fun work with, but its shear size can make it overwhelming for a beginner. Because of this most books either specialize in only one aspect of it, or serve as a general pictorial menu of what you can do but don't adequately tell you how. Park's book stays at just the right level so you feel excited rather than overwhelmed, and by the end you have developed a working knowledge of all the major menu sets, and you have completed a rather sophisticated animation. You can then move on to any other Maya book with confidence, or just continue working with the knowledge you've gained. You don't even have to buy Maya. It comes with a copy of Maya Personal Learning Edition on the tutorial CD.
Date: 2005-12-15 Rating: 5
Review:
Finally a book with real instructional focus!
A clear and concise exercise to understanding basic animation. As anyone who has ever used Maya can tell you, it's a HUGE program and can be overwhelming in its complexity. So many instructional books throw as much functionality of the program at you as possible, and as a result you end up walking away with only a few tricks that are often unrelated to each other in the context of seeing a project through from beginning to end. This book avoids the clutter and distractions of many of the flashier aspects of Maya and instead focuses on the information required to familiarize the reader with the basics of animation. Each chapter builds upon the knowledge acquired in the previous chapter and is reinforced by well thought out and pertinent tutorial projects.
By the end of the book you will feel ready to take on your own animation projects with confidence.
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